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author | Tofu Linden <tofu.linden@lindenlab.com> | 2010-03-07 10:09:06 +0000 |
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committer | Tofu Linden <tofu.linden@lindenlab.com> | 2010-03-07 10:09:06 +0000 |
commit | f612453d84737fd5940647c8d5d1bba21f4b9658 (patch) | |
tree | 9ba433ff05d424624481a623f6ab17205f7b88f8 /indra/newview/app_settings/shaders/class1 | |
parent | 7b1eac159730ae3d43b4336a41372ac342f18995 (diff) |
trivial comment typo fix.
Diffstat (limited to 'indra/newview/app_settings/shaders/class1')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/waterF.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl b/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl index 411c4bc1c3..1fc5811382 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl @@ -115,7 +115,7 @@ void main() vec4 fb = texture2D(screenTex, distort2); //mix with reflection - // Note we actually want to use just df1, but multiplying by 0.999999 gets around and nvidia compiler bug + // Note we actually want to use just df1, but multiplying by 0.999999 gets around an nvidia compiler bug color.rgb = mix(fb.rgb, refcol.rgb, df1 * 0.99999); float shadow = 1.0; |