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authorDave Parks <davep@lindenlab.com>2023-04-06 18:58:24 -0500
committerDave Parks <davep@lindenlab.com>2023-04-06 18:58:24 -0500
commitb127e1bd12442953801eb6b53f052aa69d8ee580 (patch)
treecdc2031e8536d5f0d77ce1a1c0fa0800b720c16e /indra/newview/app_settings/shaders/class1
parentbb79718c8f0050569c80a1bfe4dd428321706d1a (diff)
SL-19538 Nudge sun brightness and replace "gamma" with an exposure scaler approximation
Diffstat (limited to 'indra/newview/app_settings/shaders/class1')
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl17
1 files changed, 13 insertions, 4 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl
index 3cfad5498b..ae6bdbba95 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl
@@ -105,11 +105,11 @@ vec3 toneMapACES_Hill(vec3 color)
uniform float exposure;
uniform float gamma;
-vec3 toneMap(vec3 color)
+vec3 toneMap(vec3 color, float gs)
{
float exp_scale = texture(exposureMap, vec2(0.5,0.5)).r;
- color *= exposure * exp_scale;
+ color *= exposure * exp_scale * gs;
#ifdef TONEMAP_ACES_NARKOWICZ
color = toneMapACES_Narkowicz(color);
@@ -179,12 +179,21 @@ vec3 legacyGamma(vec3 color)
return color;
}
+float legacyGammaApprox()
+{
+ //TODO -- figure out how to plumb this in as a uniform
+ float c = 0.5;
+ float gc = 1.0-pow(c, gamma);
+
+ return gc/c * gamma;
+}
+
void main()
{
//this is the one of the rare spots where diffuseRect contains linear color values (not sRGB)
vec4 diff = texture2D(diffuseRect, vary_fragcoord);
- diff.rgb = toneMap(diff.rgb);
- diff.rgb = legacyGamma(diff.rgb);
+
+ diff.rgb = toneMap(diff.rgb, legacyGammaApprox());
vec2 tc = vary_fragcoord.xy*screen_res*4.0;
vec3 seed = (diff.rgb+vec3(1.0))*vec3(tc.xy, tc.x+tc.y);