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author | Jonathan "Geenz" Goodman <geenz@lindenlab.com> | 2024-02-27 11:07:11 -0800 |
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committer | GitHub <noreply@github.com> | 2024-02-27 11:07:11 -0800 |
commit | ae9d3e719a0cdb7af5dc470369df6fadd3e04b49 (patch) | |
tree | 6f7bdf27cf2a42b424ad7e821ae963432a4a4f89 /indra/newview/app_settings/shaders/class1 | |
parent | 4ed5b59a601cfc58c3d5a5d4c1b56d4cdc73be2c (diff) | |
parent | 95e1badaa4566bea41479623bf5b5112f7184cd5 (diff) |
Merge branch 'release/materials_featurette' into geenz/mirrors-optimization-pass-1
Diffstat (limited to 'indra/newview/app_settings/shaders/class1')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl index a1da4b1f9a..8769cc0239 100644 --- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl +++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl @@ -98,7 +98,7 @@ void calcAtmosphericVars(vec3 inPositionEye, vec3 light_dir, float ambFactor, ou haze_glow = max(haze_glow, .001); // set a minimum "angle" (smaller glow.y allows tighter, brighter hotspot) haze_glow *= glow.x; // higher glow.x gives dimmer glow (because next step is 1 / "angle") - haze_glow = pow(haze_glow, glow.z); + haze_glow = clamp(pow(haze_glow, glow.z), -10, 10); // glow.z should be negative, so we're doing a sort of (1 / "angle") function // add "minimum anti-solar illumination" |