diff options
author | Graham Linden <graham@lindenlab.com> | 2019-05-06 11:18:31 -0700 |
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committer | Graham Linden <graham@lindenlab.com> | 2019-05-06 11:18:31 -0700 |
commit | ac080210a8cd2f64c040f980708ccce2c5464874 (patch) | |
tree | 6d71cf764c0cce2e1b1273b0d2398c74c11a11b4 /indra/newview/app_settings/shaders/class1 | |
parent | 161d9993a59b4484777f7115a3ffd1b8e32ff7c4 (diff) |
Make underwater shader output linear (refracted image was in wrong colorspace).
Diffstat (limited to 'indra/newview/app_settings/shaders/class1')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/underWaterF.glsl | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/underWaterF.glsl b/indra/newview/app_settings/shaders/class1/deferred/underWaterF.glsl index e95a688e1f..641c6fbd36 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/underWaterF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/underWaterF.glsl @@ -58,6 +58,7 @@ VARYING vec4 refCoord; VARYING vec4 littleWave; VARYING vec4 view; +vec3 srgb_to_linear(vec3 c); vec2 encode_normal(vec3 n); vec4 applyWaterFog(vec4 color, vec3 viewVec) @@ -112,6 +113,8 @@ void main() vec4 fb = texture2D(screenTex, distort); + fb.rgb = srgb_to_linear(fb.rgb); + frag_data[0] = vec4(fb.rgb, 1.0); // diffuse frag_data[1] = vec4(0.5,0.5,0.5, 0.95); // speccolor*spec, spec frag_data[2] = vec4(encode_normal(wavef), 0.0, 0.0); // normalxyz, displace |