diff options
author | Graham Linden <graham@lindenlab.com> | 2019-04-23 12:52:48 -0700 |
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committer | Graham Linden <graham@lindenlab.com> | 2019-04-23 12:52:48 -0700 |
commit | 94d4ae298b38630e6d936efc02d7d1a701f0ac1c (patch) | |
tree | dc339091130e121204e919ade572c7513d3c8a4a /indra/newview/app_settings/shaders/class1 | |
parent | 6ee2fadaa8fd782eccff29777dc93aa508c5bf74 (diff) |
SL-10901 part 1
Fix flicker even in no shadow ALM from pow on final_da.
Shadow acne at Midday still present.
Diffstat (limited to 'indra/newview/app_settings/shaders/class1')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl index 8d126859c3..6f18244875 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl @@ -93,7 +93,7 @@ void main() float final_da = da; final_da = clamp(final_da, 0.0, 1.0); - final_da = pow(final_da, light_gamma); + //final_da = pow(final_da, light_gamma); vec4 diffuse = texture2DRect(diffuseRect, tc); @@ -177,7 +177,7 @@ vec3 post_diffuse = col.rgb; bloom = fogged.a; #endif -//col.rgb = post_diffuse; +//col.rgb = vec3(final_da); } frag_color.rgb = col.rgb; |