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author | Jonathan "Geenz" Goodman <geenz@lindenlab.com> | 2024-02-01 13:03:49 -0800 |
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committer | GitHub <noreply@github.com> | 2024-02-01 13:03:49 -0800 |
commit | 8cf4a7182af7db021a636b68af0f5fec1a032e41 (patch) | |
tree | 0b9f24309ec8c2d67681f0070d515aa658b7bc58 /indra/newview/app_settings/shaders/class1 | |
parent | b1410c8b679c14432038a62bff2de772f490bc4a (diff) | |
parent | aab98046b9971717ecdc739b2230377278c83da3 (diff) |
Merge pull request #721 from secondlife/geenz/mirror-depixelation
Fix for #684 - make mirrors not pixellated
Diffstat (limited to 'indra/newview/app_settings/shaders/class1')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl | 2 | ||||
-rw-r--r-- | indra/newview/app_settings/shaders/class1/interface/radianceGenF.glsl | 2 |
2 files changed, 3 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl b/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl index f6d509e2c6..2dba7cb9d9 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl @@ -39,9 +39,11 @@ in vec4 vary_texcoord0; in vec4 vary_texcoord1; vec2 encode_normal(vec3 n); +void mirrorClip(vec3 position); void main() { + mirrorClip(pos); /// Note: This should duplicate the blending functionality currently used for the terrain rendering. vec4 color0 = texture(detail_0, vary_texcoord0.xy); diff --git a/indra/newview/app_settings/shaders/class1/interface/radianceGenF.glsl b/indra/newview/app_settings/shaders/class1/interface/radianceGenF.glsl index cb6f34713c..c1ed1bfe6e 100644 --- a/indra/newview/app_settings/shaders/class1/interface/radianceGenF.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/radianceGenF.glsl @@ -130,7 +130,7 @@ vec4 prefilterEnvMap(vec3 R) float totalWeight = 0.0; float envMapDim = float(textureSize(reflectionProbes, 0).s); float roughness = mipLevel/max_probe_lod; - int numSamples = max(int(32*roughness), 1); + int numSamples = max(int(PROBE_FILTER_SAMPLES*roughness), 1); float numMips = max_probe_lod+1; |