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authorRunitaiLinden <davep@lindenlab.com>2024-02-02 13:49:06 -0600
committerRunitaiLinden <davep@lindenlab.com>2024-02-02 13:49:06 -0600
commit6846600e3ef1eec7fade19f61d2d45614ae1a8b0 (patch)
tree8649711c50680a441beace454c09fb0cd38ec520 /indra/newview/app_settings/shaders/class1
parentee5fe08603a1250fb5e2c1196a082897134ebb53 (diff)
#677 Fix terrain clipping and tweak hero probe mixing with radiance
Diffstat (limited to 'indra/newview/app_settings/shaders/class1')
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/terrainV.glsl3
1 files changed, 2 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/terrainV.glsl b/indra/newview/app_settings/shaders/class1/deferred/terrainV.glsl
index 33a78fd26d..8e1e4b54d5 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/terrainV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/terrainV.glsl
@@ -25,6 +25,7 @@
uniform mat3 normal_matrix;
uniform mat4 texture_matrix0;
+uniform mat4 modelview_matrix;
uniform mat4 modelview_projection_matrix;
in vec3 position;
@@ -59,7 +60,7 @@ void main()
vec4 t_pos = modelview_projection_matrix * pre_pos;
gl_Position = t_pos;
- pos = t_pos.xyz;
+ pos = (modelview_matrix*pre_pos).xyz;
vary_normal = normalize(normal_matrix * normal);