diff options
author | Graham Linden <graham@lindenlab.com> | 2019-03-07 15:09:34 -0800 |
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committer | Graham Linden <graham@lindenlab.com> | 2019-03-07 15:09:34 -0800 |
commit | 53f3755a4629206754a5695de233d88062a54d3d (patch) | |
tree | 2d82c2a20ae4a6e19686748b79db7610759ffb3e /indra/newview/app_settings/shaders/class1 | |
parent | dc4b34966ae6830a06bf266da6f600b32da8cfbd (diff) |
Fix tabs.
Diffstat (limited to 'indra/newview/app_settings/shaders/class1')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/materialF.glsl | 9 | ||||
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl | 2 |
2 files changed, 4 insertions, 7 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl index dd691fb36b..5f4f1677d7 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl @@ -301,7 +301,8 @@ void main() ambient *= ambient; ambient = 1.0 - ambient * smoothstep(0.0, 0.3, shadow); - vec3 sun_contrib = min(da, shadow) * sunlit; + float final_da = min(da, shadow); + vec3 sun_contrib = final_da * sunlit; col.rgb *= ambient; col.rgb += sun_contrib; @@ -314,7 +315,7 @@ void main() // the old infinite-sky shiny reflection // - float sa = dot(refnormpersp, sun_dir.xyz); + float sa = dot(refnormpersp, light_dir.xyz); vec3 dumbshiny = sunlit*shadow*(texture2D(lightFunc, vec2(sa, spec.a)).r); @@ -351,8 +352,6 @@ vec3 post_spec = col.rgb; col = atmosFragLighting(col, additive, atten); col = scaleSoftClipFrag(col); -vec3 post_atmo= col.rgb; - vec3 npos = normalize(-pos.xyz); vec3 light = vec3(0,0,0); @@ -369,8 +368,6 @@ vec3 post_atmo= col.rgb; col.rgb += light.rgb; -vec3 post_lighting = col.rgb; - glare = min(glare, 1.0); float al = max(diffcol.a,glare)*vertex_color.a; diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl index 07a24698a9..a39a73f1b6 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl @@ -125,7 +125,7 @@ void main() if (spec.a > 0.0) // specular reflection { // the old infinite-sky shiny reflection - float sa = dot(refnormpersp, sun_dir.xyz); + float sa = dot(refnormpersp, light_dir.xyz); vec3 dumbshiny = sunlit*(texture2D(lightFunc, vec2(sa, spec.a)).r); // add the two types of shiny together |