diff options
author | Dave Parks <davep@lindenlab.com> | 2023-03-27 18:22:53 -0500 |
---|---|---|
committer | Dave Parks <davep@lindenlab.com> | 2023-03-27 18:22:53 -0500 |
commit | 366bae14963151905cae7a08c4c77d422223b9e1 (patch) | |
tree | c4b988ca728257acd1a0675f8369fc2b8f1b2f14 /indra/newview/app_settings/shaders/class1 | |
parent | c20058b7a7207cb80426796d9d77864c696a5eec (diff) |
DRTVWR-559 Fix for off-white metal not looking chromed when it should (fake hacky HDR sky reflections).
Diffstat (limited to 'indra/newview/app_settings/shaders/class1')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/skyV.glsl | 8 |
1 files changed, 6 insertions, 2 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl b/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl index 1424b57d6f..f028b303f7 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl @@ -32,8 +32,8 @@ ATTRIBUTE vec3 position; /////////////////////////////////////////////////////////////////////////////// // Output parameters -VARYING vec3 vary_HazeColor; -VARYING float vary_LightNormPosDot; +out vec3 vary_HazeColor; +out float vary_LightNormPosDot; // Inputs uniform vec3 camPosLocal; @@ -56,6 +56,8 @@ uniform float max_y; uniform vec3 glow; uniform float sun_moon_glow_factor; +uniform int cube_snapshot; + // NOTE: Keep these in sync! // indra\newview\app_settings\shaders\class1\deferred\skyV.glsl // indra\newview\app_settings\shaders\class1\deferred\cloudsV.glsl @@ -90,6 +92,8 @@ void main() // Initialize temp variables vec3 sunlight = (sun_up_factor == 1) ? sunlight_color : moonlight_color; + float scale = cube_snapshot*0.75+1; + sunlight *= scale; // Sunlight attenuation effect (hue and brightness) due to atmosphere // this is used later for sunlight modulation at various altitudes |