diff options
author | Dave Parks <davep@lindenlab.com> | 2013-10-08 14:43:10 -0500 |
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committer | Dave Parks <davep@lindenlab.com> | 2013-10-08 14:43:10 -0500 |
commit | 0ab4e112231878d1bd356f0cb3f672564697eaf7 (patch) | |
tree | 270349e072586e80e8f190eca781b0fc26fdf313 /indra/newview/app_settings/shaders/class1 | |
parent | 954c8fb1e3c47b3ebf219f97129e5c6e9bf911b8 (diff) |
Fix for random bad colors in UI on Intel HD 4000
Diffstat (limited to 'indra/newview/app_settings/shaders/class1')
-rwxr-xr-x | indra/newview/app_settings/shaders/class1/interface/solidcolorF.glsl | 7 | ||||
-rwxr-xr-x | indra/newview/app_settings/shaders/class1/interface/solidcolorV.glsl | 3 |
2 files changed, 4 insertions, 6 deletions
diff --git a/indra/newview/app_settings/shaders/class1/interface/solidcolorF.glsl b/indra/newview/app_settings/shaders/class1/interface/solidcolorF.glsl index 67dc500493..da02534dbb 100755 --- a/indra/newview/app_settings/shaders/class1/interface/solidcolorF.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/solidcolorF.glsl @@ -31,12 +31,13 @@ out vec4 frag_color; uniform sampler2D tex0; -VARYING vec4 vertex_color; +uniform vec4 color; + VARYING vec2 vary_texcoord0; void main() { - float alpha = texture2D(tex0, vary_texcoord0.xy).a * vertex_color.a; + float alpha = texture2D(tex0, vary_texcoord0.xy).a * color.a; - frag_color = vec4(vertex_color.rgb, alpha); + frag_color = vec4(color.rgb, alpha); } diff --git a/indra/newview/app_settings/shaders/class1/interface/solidcolorV.glsl b/indra/newview/app_settings/shaders/class1/interface/solidcolorV.glsl index c58f9dfdaf..f33115d78d 100755 --- a/indra/newview/app_settings/shaders/class1/interface/solidcolorV.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/solidcolorV.glsl @@ -26,16 +26,13 @@ uniform mat4 modelview_projection_matrix; ATTRIBUTE vec3 position; -ATTRIBUTE vec4 diffuse_color; ATTRIBUTE vec2 texcoord0; -VARYING vec4 vertex_color; VARYING vec2 vary_texcoord0; void main() { gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); - vertex_color = diffuse_color; vary_texcoord0 = texcoord0; } |