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authorRunitaiLinden <davep@lindenlab.com>2023-11-30 12:01:45 -0600
committerRunitaiLinden <davep@lindenlab.com>2023-11-30 12:01:45 -0600
commit68875523e09f9fe06fc4b3cd5225995bb13966c3 (patch)
tree75b5aaae7665360c152c399a8cf80cb6147902e2 /indra/newview/app_settings/shaders/class1
parent964f9e74d5e97fc46fc74d6afff97dad5c6381c3 (diff)
SL-20611 Incorporate water haze into new post effect atmospherics goodness
Diffstat (limited to 'indra/newview/app_settings/shaders/class1')
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl6
1 files changed, 3 insertions, 3 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl
index 2798c59f1c..1de8b25a7d 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl
@@ -82,12 +82,12 @@ void main()
vec3 additive;
vec3 atten;
calcAtmosphericVars(pos.xyz, vec3(0), 1.0, sunlit, amblit, additive, atten);
-#endif
-
-#ifndef IS_HUD
color.rgb = srgb_to_linear(color.rgb);
+
+#ifdef IS_ALPHA
color.rgb = atmosFragLighting(color.rgb, additive, atten);
+#endif
vec4 fogged = applyWaterFogViewLinear(pos, vec4(color.rgb, final_alpha));
color.rgb = fogged.rgb;