diff options
author | Graham Linden <graham@lindenlab.com> | 2019-06-20 15:07:17 -0700 |
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committer | Graham Linden <graham@lindenlab.com> | 2019-06-20 15:07:17 -0700 |
commit | 05ee6b5d9837c31660a79dea55ec877155b49009 (patch) | |
tree | 98568f45a8d7435232d19a948b5177024d9b4989 /indra/newview/app_settings/shaders/class1 | |
parent | ce82e916de383bf073d1fca7705fcd79a76d657e (diff) |
SL-9989
Remove use of distance multiplier from sky shaders (but leave in the atmospherics helpers).
Diffstat (limited to 'indra/newview/app_settings/shaders/class1')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/skyV.glsl | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl b/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl index b30651351d..5ce246a114 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl @@ -92,7 +92,6 @@ void main() vec4 light_atten; float dens_mul = density_multiplier; - float dist_mul = max(0.05, distance_multiplier); // Sunlight attenuation effect (hue and brightness) due to atmosphere // this is used later for sunlight modulation at various altitudes @@ -114,7 +113,7 @@ void main() // Transparency (-> temp1) // ATI Bugfix -- can't store temp1*temp2.z in a variable because the ati // compiler gets confused. - temp1 = exp(-temp1 * temp2.z * dist_mul); + temp1 = exp(-temp1 * temp2.z); // Compute haze glow temp2.x = dot(Pn, lightnorm.xyz); |