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author | Graham Linden <graham@lindenlab.com> | 2018-09-18 21:54:38 +0100 |
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committer | Graham Linden <graham@lindenlab.com> | 2018-09-18 21:54:38 +0100 |
commit | c9b2759469cb090b76a7d602eb876659c305c7f3 (patch) | |
tree | 83567181f2494a6c1614b24ae680a808637dea50 /indra/newview/app_settings/shaders/class1 | |
parent | 030afe0aaa0c956caa5509bca433c056eaf284fd (diff) |
SL-1475
Make stars use higher alpha and brighten reflected color before mixing to get stars to show up in reflections on water.
Diffstat (limited to 'indra/newview/app_settings/shaders/class1')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/waterF.glsl | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl b/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl index 98c5030a04..aeec247514 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl @@ -167,6 +167,7 @@ void main() //mix with reflection // Note we actually want to use just df1, but multiplying by 0.999999 gets around an nvidia compiler bug + refcol.rgb = pow(refcol.rgb, vec3(0.45)); // boost the reflect color a little to get stars to show up SL-1475 color.rgb = mix(fb.rgb, refcol.rgb, df1 * 0.99999); vec4 pos = vary_position; |