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author | Ptolemy <ptolemy@lindenlab.com> | 2022-07-08 07:52:19 -0700 |
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committer | Ptolemy <ptolemy@lindenlab.com> | 2022-07-08 07:52:19 -0700 |
commit | bae0fc077b8bebfd159d8426223129581c9cf520 (patch) | |
tree | 3537c2f41f6eb7de1730c6451ffdf3f1e0d23e60 /indra/newview/app_settings/shaders/class1 | |
parent | daf3f4f7365137852f952f6fd2a484c81791165a (diff) |
SL-17703: PBR: Sun/Moon lighting is in sRGB
Diffstat (limited to 'indra/newview/app_settings/shaders/class1')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl index ea2690ba09..3831eeaa01 100644 --- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl +++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl @@ -43,6 +43,7 @@ uniform float sun_moon_glow_factor; float getAmbientClamp() { return 1.0f; } +// Returns colors in sRGB void calcAtmosphericVars(vec3 inPositionEye, vec3 light_dir, float ambFactor, out vec3 sunlit, out vec3 amblit, out vec3 additive, out vec3 atten, bool use_ao) { |