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author | Runitai Linden <davep@lindenlab.com> | 2020-03-25 15:29:11 -0500 |
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committer | Runitai Linden <davep@lindenlab.com> | 2020-03-25 15:29:11 -0500 |
commit | 9e0cf3edaab99cc1c427e590c179d6dd604f4567 (patch) | |
tree | b52d632ea981df12fb635d3d2c92405d92057899 /indra/newview/app_settings/shaders/class1 | |
parent | 20e5ad48ec1a9c6fa4902fa34b6b53f0a7fc5858 (diff) |
Fix for class2/softenLightF.glsl not matching class1/softenLightF.glsl
Diffstat (limited to 'indra/newview/app_settings/shaders/class1')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl index 5b94baf7e6..a5804220bc 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl @@ -84,7 +84,8 @@ void main() vec3 light_dir = (sun_up_factor == 1) ? sun_dir : moon_dir; float da = clamp(dot(norm.xyz, light_dir.xyz), 0.0, 1.0); - //da = pow(da, 1.0/1.3); + float light_gamma = 1.0/1.3; + da = pow(da, light_gamma); vec4 diffuse = texture2DRect(diffuseRect, tc); |