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authorJonathan Goodman <geenz@geenzo.com>2012-03-27 09:26:20 -0400
committerJonathan Goodman <geenz@geenzo.com>2012-03-27 09:26:20 -0400
commit5f417f6a431970a971abf601fb9f4b82b731abf6 (patch)
tree0da73803b65af4f0b3dead3a590066f3dd9a6cb3 /indra/newview/app_settings/shaders/class1
parentc7106a02b9d16256f2677778074322707faf4d83 (diff)
Tweaked the sun's glow to be less powerful.
Diffstat (limited to 'indra/newview/app_settings/shaders/class1')
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl
index 2b0671b47f..94669fa5d3 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl
@@ -303,7 +303,7 @@ void main()
// add the two types of shiny together
vec3 spec_contrib = dumbshiny * spec.rgb;
- bloom = dot(spec_contrib, spec_contrib);
+ bloom = dot(spec_contrib, spec_contrib) / 4;
col += spec_contrib;
//add environmentmap