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authorDave Parks <davep@lindenlab.com>2012-04-04 15:48:43 -0500
committerDave Parks <davep@lindenlab.com>2012-04-04 15:48:43 -0500
commit0f22e20bcef5e4344394e4cda1f8bafd52dc5dd2 (patch)
tree70bb19dfd86f5fbfeae6e236a02174d5475b037e /indra/newview/app_settings/shaders/class1
parentd21dd289b0543d1043424067de230561e531999c (diff)
Add pathfindingNoNormal shader.
Diffstat (limited to 'indra/newview/app_settings/shaders/class1')
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/pathfindingNoNormalV.glsl42
1 files changed, 42 insertions, 0 deletions
diff --git a/indra/newview/app_settings/shaders/class1/interface/pathfindingNoNormalV.glsl b/indra/newview/app_settings/shaders/class1/interface/pathfindingNoNormalV.glsl
new file mode 100644
index 0000000000..19fa607307
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class1/interface/pathfindingNoNormalV.glsl
@@ -0,0 +1,42 @@
+/**
+ * @file pathfindingV.glsl
+ *
+ * $LicenseInfo:firstyear=2007&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2007, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+uniform mat4 modelview_projection_matrix;
+
+ATTRIBUTE vec3 position;
+ATTRIBUTE vec4 diffuse_color;
+
+VARYING vec4 vertex_color;
+
+uniform float tint;
+uniform float alpha_scale;
+
+void main()
+{
+ gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0);
+
+ vertex_color = vec4(diffuse_color.rgb * tint, diffuse_color.a*alpha_scale);
+}
+