diff options
author | Graham Linden <graham@lindenlab.com> | 2019-05-13 15:33:48 -0700 |
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committer | Graham Linden <graham@lindenlab.com> | 2019-05-13 15:33:48 -0700 |
commit | b143aa96fcd6d16558464c98bcfd9984f7d29750 (patch) | |
tree | 72645408a6a4f8f179a1c668f530d3844d6558dd /indra/newview/app_settings/shaders/class1/windlight | |
parent | 4e9111bbd49e9c5f84be5dc82949dd0ec1f6a03b (diff) |
SL-10856
Modify calc of sunlight to avoid clipping in gamma correct on values outside 0-1 range.
Modify shaders to put back ambient clamp tuned to be close to ambient contrib in low/mid lighting.
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/windlight')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl index 6788cc1f63..7f5ac00963 100644 --- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl +++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl @@ -44,7 +44,7 @@ uniform float sun_moon_glow_factor; float getAmbientClamp() { - return 0.66f; + return 0.2f; } void calcAtmosphericVars(vec3 inPositionEye, float ambFactor, out vec3 sunlit, out vec3 amblit, out vec3 additive, out vec3 atten) { @@ -137,7 +137,7 @@ void calcAtmosphericVars(vec3 inPositionEye, float ambFactor, out vec3 sunlit, o + tmpAmbient)); //brightness of surface both sunlight and ambient - sunlit = sunlight.rgb * 0.5; - amblit = tmpAmbient.rgb * .25; + sunlit = sunlight.rgb; + amblit = tmpAmbient.rgb; additive *= vec3(1.0 - temp1); } |