diff options
author | Graham Linden <graham@lindenlab.com> | 2019-06-06 16:32:55 -0700 |
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committer | Graham Linden <graham@lindenlab.com> | 2019-06-06 16:32:55 -0700 |
commit | 49eae58bd0d1eceda18a3997454beb15a5e27cbd (patch) | |
tree | 830541ce9a203b2ead0240a88d3c441c240c67ff /indra/newview/app_settings/shaders/class1/windlight | |
parent | 158a0104c1d00e56b46fec31e650cd6942cac735 (diff) |
SL-10969
More tweaking ambient light.
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/windlight')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl index 291e160cdc..fa20d63a4a 100644 --- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl +++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl @@ -44,7 +44,7 @@ uniform float sun_moon_glow_factor; float getAmbientClamp() { - return 0.9; + return 1.0f; } void calcAtmosphericVars(vec3 inPositionEye, float ambFactor, out vec3 sunlit, out vec3 amblit, out vec3 additive, out vec3 atten) { @@ -138,6 +138,6 @@ void calcAtmosphericVars(vec3 inPositionEye, float ambFactor, out vec3 sunlit, o //brightness of surface both sunlight and ambient sunlit = sunlight.rgb * 0.5; - amblit = tmpAmbient.rgb * .5; + amblit = tmpAmbient.rgb * .25; additive *= vec3(1.0 - temp1); } |