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authorDave Parks <davep@lindenlab.com>2011-09-28 00:41:10 -0500
committerDave Parks <davep@lindenlab.com>2011-09-28 00:41:10 -0500
commit348a70181211b8fe37c569f8b3fb8324cc8c59ea (patch)
tree4b3e5ad42d549879c319bcf7e3fdfc0b60076dc9 /indra/newview/app_settings/shaders/class1/objects
parent554b14dedac5a51927bad57b475d8f5a571c1add (diff)
SH-2507 Shave some unused/redundant varying state and make the max texture index debug setting rebuild shaders to use no flow control when set to 1 or lower
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/objects')
-rw-r--r--indra/newview/app_settings/shaders/class1/objects/emissiveSkinnedV.glsl4
-rw-r--r--indra/newview/app_settings/shaders/class1/objects/emissiveV.glsl10
-rw-r--r--indra/newview/app_settings/shaders/class1/objects/fullbrightNoColorV.glsl4
-rw-r--r--indra/newview/app_settings/shaders/class1/objects/fullbrightShinySkinnedV.glsl4
-rw-r--r--indra/newview/app_settings/shaders/class1/objects/fullbrightShinyV.glsl4
-rw-r--r--indra/newview/app_settings/shaders/class1/objects/fullbrightSkinnedV.glsl4
-rw-r--r--indra/newview/app_settings/shaders/class1/objects/fullbrightV.glsl4
-rw-r--r--indra/newview/app_settings/shaders/class1/objects/indexedTextureV.glsl34
-rw-r--r--indra/newview/app_settings/shaders/class1/objects/nonindexedTextureV.glsl30
-rw-r--r--indra/newview/app_settings/shaders/class1/objects/previewV.glsl4
-rw-r--r--indra/newview/app_settings/shaders/class1/objects/shinyV.glsl4
-rw-r--r--indra/newview/app_settings/shaders/class1/objects/simpleNoColorV.glsl4
-rw-r--r--indra/newview/app_settings/shaders/class1/objects/simpleSkinnedV.glsl4
-rw-r--r--indra/newview/app_settings/shaders/class1/objects/simpleV.glsl4
-rw-r--r--indra/newview/app_settings/shaders/class1/objects/treeV.glsl4
15 files changed, 92 insertions, 30 deletions
diff --git a/indra/newview/app_settings/shaders/class1/objects/emissiveSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/objects/emissiveSkinnedV.glsl
index 8c38d5df2a..8494ffba52 100644
--- a/indra/newview/app_settings/shaders/class1/objects/emissiveSkinnedV.glsl
+++ b/indra/newview/app_settings/shaders/class1/objects/emissiveSkinnedV.glsl
@@ -33,7 +33,7 @@ ATTRIBUTE vec2 texcoord0;
VARYING vec4 vertex_color;
VARYING vec2 vary_texcoord0;
-VARYING float fog_depth;
+
void calcAtmospherics(vec3 inPositionEye);
mat4 getObjectSkinnedTransform();
@@ -54,5 +54,5 @@ void main()
gl_Position = projection_matrix*vec4(pos, 1.0);
- fog_depth = pos.z;
+
}
diff --git a/indra/newview/app_settings/shaders/class1/objects/emissiveV.glsl b/indra/newview/app_settings/shaders/class1/objects/emissiveV.glsl
index 35feacb7b1..e984deb0c8 100644
--- a/indra/newview/app_settings/shaders/class1/objects/emissiveV.glsl
+++ b/indra/newview/app_settings/shaders/class1/objects/emissiveV.glsl
@@ -28,7 +28,7 @@ uniform mat4 modelview_matrix;
uniform mat4 modelview_projection_matrix;
ATTRIBUTE vec3 position;
-ATTRIBUTE float texture_index;
+void passTextureIndex();
ATTRIBUTE vec4 emissive;
ATTRIBUTE vec2 texcoord0;
@@ -37,13 +37,13 @@ VARYING vec2 vary_texcoord0;
void calcAtmospherics(vec3 inPositionEye);
-VARYING float vary_texture_index;
-VARYING float fog_depth;
+
+
void main()
{
//transform vertex
- vary_texture_index = texture_index;
+ passTextureIndex();
gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0);
vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
@@ -52,5 +52,5 @@ void main()
vertex_color = emissive;
- fog_depth = pos.z;
+
}
diff --git a/indra/newview/app_settings/shaders/class1/objects/fullbrightNoColorV.glsl b/indra/newview/app_settings/shaders/class1/objects/fullbrightNoColorV.glsl
index f73760bfd4..5d6f14230c 100644
--- a/indra/newview/app_settings/shaders/class1/objects/fullbrightNoColorV.glsl
+++ b/indra/newview/app_settings/shaders/class1/objects/fullbrightNoColorV.glsl
@@ -33,7 +33,7 @@ ATTRIBUTE vec3 normal;
VARYING vec4 vertex_color;
VARYING vec2 vary_texcoord0;
-VARYING float fog_depth;
+
void calcAtmospherics(vec3 inPositionEye);
@@ -49,5 +49,5 @@ void main()
vertex_color = vec4(1,1,1,1);
- fog_depth = pos.z;
+
}
diff --git a/indra/newview/app_settings/shaders/class1/objects/fullbrightShinySkinnedV.glsl b/indra/newview/app_settings/shaders/class1/objects/fullbrightShinySkinnedV.glsl
index 69cd858b4d..79b552ee1a 100644
--- a/indra/newview/app_settings/shaders/class1/objects/fullbrightShinySkinnedV.glsl
+++ b/indra/newview/app_settings/shaders/class1/objects/fullbrightShinySkinnedV.glsl
@@ -35,7 +35,7 @@ ATTRIBUTE vec2 texcoord0;
VARYING vec4 vertex_color;
VARYING vec2 vary_texcoord0;
VARYING vec3 vary_texcoord1;
-VARYING float fog_depth;
+
void calcAtmospherics(vec3 inPositionEye);
mat4 getObjectSkinnedTransform();
@@ -63,5 +63,5 @@ void main()
gl_Position = projection_matrix*vec4(pos, 1.0);
- fog_depth = pos.z;
+
}
diff --git a/indra/newview/app_settings/shaders/class1/objects/fullbrightShinyV.glsl b/indra/newview/app_settings/shaders/class1/objects/fullbrightShinyV.glsl
index a8e640018d..8d1bbf350d 100644
--- a/indra/newview/app_settings/shaders/class1/objects/fullbrightShinyV.glsl
+++ b/indra/newview/app_settings/shaders/class1/objects/fullbrightShinyV.glsl
@@ -37,7 +37,7 @@ ATTRIBUTE vec2 texcoord0;
VARYING vec4 vertex_color;
VARYING vec2 vary_texcoord0;
VARYING vec3 vary_texcoord1;
-VARYING float fog_depth;
+
void calcAtmospherics(vec3 inPositionEye);
@@ -59,5 +59,5 @@ void main()
vertex_color = diffuse_color;
- fog_depth = pos.z;
+
}
diff --git a/indra/newview/app_settings/shaders/class1/objects/fullbrightSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/objects/fullbrightSkinnedV.glsl
index 4de24fd46b..eff75435a9 100644
--- a/indra/newview/app_settings/shaders/class1/objects/fullbrightSkinnedV.glsl
+++ b/indra/newview/app_settings/shaders/class1/objects/fullbrightSkinnedV.glsl
@@ -35,7 +35,7 @@ mat4 getObjectSkinnedTransform();
VARYING vec4 vertex_color;
VARYING vec2 vary_texcoord0;
-VARYING float fog_depth;
+
void main()
{
@@ -53,5 +53,5 @@ void main()
gl_Position = projection_matrix*vec4(pos, 1.0);
- fog_depth = pos.z;
+
}
diff --git a/indra/newview/app_settings/shaders/class1/objects/fullbrightV.glsl b/indra/newview/app_settings/shaders/class1/objects/fullbrightV.glsl
index 7286e5e2f4..8b20c2a860 100644
--- a/indra/newview/app_settings/shaders/class1/objects/fullbrightV.glsl
+++ b/indra/newview/app_settings/shaders/class1/objects/fullbrightV.glsl
@@ -33,7 +33,7 @@ ATTRIBUTE vec2 texcoord0;
VARYING vec4 vertex_color;
VARYING vec2 vary_texcoord0;
-VARYING float fog_depth;
+
void calcAtmospherics(vec3 inPositionEye);
@@ -50,5 +50,5 @@ void main()
vertex_color = diffuse_color;
- fog_depth = pos.z;
+
}
diff --git a/indra/newview/app_settings/shaders/class1/objects/indexedTextureV.glsl b/indra/newview/app_settings/shaders/class1/objects/indexedTextureV.glsl
new file mode 100644
index 0000000000..a95c9e0ab9
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class1/objects/indexedTextureV.glsl
@@ -0,0 +1,34 @@
+/**
+ * @file indexedTextureV.glsl
+ *
+ * $LicenseInfo:firstyear=2007&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2007, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+ATTRIBUTE float texture_index;
+
+VARYING float vary_texture_index;
+
+void passTextureIndex()
+{
+ vary_texture_index = texture_index;
+}
+
diff --git a/indra/newview/app_settings/shaders/class1/objects/nonindexedTextureV.glsl b/indra/newview/app_settings/shaders/class1/objects/nonindexedTextureV.glsl
new file mode 100644
index 0000000000..2839171044
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class1/objects/nonindexedTextureV.glsl
@@ -0,0 +1,30 @@
+/**
+ * @file nonindexedTextureV.glsl
+ *
+ * $LicenseInfo:firstyear=2007&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2007, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+void passTextureIndex()
+{
+
+}
+
diff --git a/indra/newview/app_settings/shaders/class1/objects/previewV.glsl b/indra/newview/app_settings/shaders/class1/objects/previewV.glsl
index 282686a9b0..5dcfa87066 100644
--- a/indra/newview/app_settings/shaders/class1/objects/previewV.glsl
+++ b/indra/newview/app_settings/shaders/class1/objects/previewV.glsl
@@ -34,7 +34,7 @@ ATTRIBUTE vec2 texcoord0;
VARYING vec4 vertex_color;
VARYING vec2 vary_texcoord0;
-VARYING float fog_depth;
+
vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol);
void calcAtmospherics(vec3 inPositionEye);
@@ -53,5 +53,5 @@ void main()
vec4 color = calcLighting(pos.xyz, norm, vec4(1,1,1,1), vec4(0.));
vertex_color = color;
- fog_depth = pos.z;
+
}
diff --git a/indra/newview/app_settings/shaders/class1/objects/shinyV.glsl b/indra/newview/app_settings/shaders/class1/objects/shinyV.glsl
index 86a78b190c..4ca53a8f30 100644
--- a/indra/newview/app_settings/shaders/class1/objects/shinyV.glsl
+++ b/indra/newview/app_settings/shaders/class1/objects/shinyV.glsl
@@ -35,7 +35,7 @@ ATTRIBUTE vec2 texcoord0;
VARYING vec4 vertex_color;
VARYING vec3 vary_texcoord0;
-VARYING float fog_depth;
+
void calcAtmospherics(vec3 inPositionEye);
@@ -57,6 +57,6 @@ void main()
vary_texcoord0 = (texture_matrix0*vec4(ref,1.0)).xyz;
- fog_depth = pos.z;
+
}
diff --git a/indra/newview/app_settings/shaders/class1/objects/simpleNoColorV.glsl b/indra/newview/app_settings/shaders/class1/objects/simpleNoColorV.glsl
index 45a493e4f2..706627e175 100644
--- a/indra/newview/app_settings/shaders/class1/objects/simpleNoColorV.glsl
+++ b/indra/newview/app_settings/shaders/class1/objects/simpleNoColorV.glsl
@@ -34,7 +34,7 @@ ATTRIBUTE vec2 texcoord0;
VARYING vec4 vertex_color;
VARYING vec2 vary_texcoord0;
-VARYING float fog_depth;
+
vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol);
void calcAtmospherics(vec3 inPositionEye);
@@ -53,5 +53,5 @@ void main()
vec4 color = calcLighting(pos.xyz, norm, vec4(1,1,1,1), vec4(0.));
vertex_color = color;
- fog_depth = pos.z;
+
}
diff --git a/indra/newview/app_settings/shaders/class1/objects/simpleSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/objects/simpleSkinnedV.glsl
index aea0e25e60..1c6e53b187 100644
--- a/indra/newview/app_settings/shaders/class1/objects/simpleSkinnedV.glsl
+++ b/indra/newview/app_settings/shaders/class1/objects/simpleSkinnedV.glsl
@@ -33,7 +33,7 @@ ATTRIBUTE vec2 texcoord0;
VARYING vec4 vertex_color;
VARYING vec2 vary_texcoord0;
-VARYING float fog_depth;
+
vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol);
void calcAtmospherics(vec3 inPositionEye);
@@ -61,5 +61,5 @@ void main()
gl_Position = projection_matrix*vec4(pos, 1.0);
- fog_depth = pos.z;
+
}
diff --git a/indra/newview/app_settings/shaders/class1/objects/simpleV.glsl b/indra/newview/app_settings/shaders/class1/objects/simpleV.glsl
index 4b6b219751..df9111f941 100644
--- a/indra/newview/app_settings/shaders/class1/objects/simpleV.glsl
+++ b/indra/newview/app_settings/shaders/class1/objects/simpleV.glsl
@@ -35,7 +35,7 @@ ATTRIBUTE vec2 texcoord0;
VARYING vec4 vertex_color;
VARYING vec2 vary_texcoord0;
-VARYING float fog_depth;
+
vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol);
void calcAtmospherics(vec3 inPositionEye);
@@ -53,6 +53,4 @@ void main()
vec4 color = calcLighting(pos.xyz, norm, diffuse_color, vec4(0.));
vertex_color = color;
-
- fog_depth = pos.z;
}
diff --git a/indra/newview/app_settings/shaders/class1/objects/treeV.glsl b/indra/newview/app_settings/shaders/class1/objects/treeV.glsl
index 250d99a9c7..fa01a27ec0 100644
--- a/indra/newview/app_settings/shaders/class1/objects/treeV.glsl
+++ b/indra/newview/app_settings/shaders/class1/objects/treeV.glsl
@@ -37,7 +37,7 @@ void calcAtmospherics(vec3 inPositionEye);
VARYING vec4 vertex_color;
VARYING vec2 vary_texcoord0;
-VARYING float fog_depth;
+
void main()
{
@@ -56,5 +56,5 @@ void main()
vec4 color = calcLighting(pos.xyz, norm, vec4(1,1,1,1), vec4(0.));
vertex_color = color;
- fog_depth = pos.z;
+
}