diff options
author | Dave Parks <davep@lindenlab.com> | 2011-08-10 14:40:39 -0500 |
---|---|---|
committer | Dave Parks <davep@lindenlab.com> | 2011-08-10 14:40:39 -0500 |
commit | 17f46868d28876b65adcf24a45e6c19a20f2834c (patch) | |
tree | 6d496917f91e0a752ad1d9ae63e8252b7a6e6e5e /indra/newview/app_settings/shaders/class1/objects | |
parent | f302e119627090c22325df59c40e1762402a08c6 (diff) |
SH-2265 Fix for impostor alpha masking being broken.
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/objects')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/objects/impostorF.glsl | 26 | ||||
-rw-r--r-- | indra/newview/app_settings/shaders/class1/objects/impostorV.glsl | 16 |
2 files changed, 42 insertions, 0 deletions
diff --git a/indra/newview/app_settings/shaders/class1/objects/impostorF.glsl b/indra/newview/app_settings/shaders/class1/objects/impostorF.glsl new file mode 100644 index 0000000000..7257132f06 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/objects/impostorF.glsl @@ -0,0 +1,26 @@ +/** + * @file impostorF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + +uniform float minimum_alpha;
+uniform float maximum_alpha;
+
+vec3 fullbrightAtmosTransport(vec3 light);
+vec3 fullbrightScaleSoftClip(vec3 light);
+
+uniform sampler2D diffuseMap;
+
+void main()
+{
+ vec4 color = texture2D(diffuseMap,gl_TexCoord[0].xy) * gl_Color;
+
+ if (color.a < minimum_alpha || color.a > maximum_alpha)
+ {
+ discard;
+ }
+
+ gl_FragColor = color;
+}
diff --git a/indra/newview/app_settings/shaders/class1/objects/impostorV.glsl b/indra/newview/app_settings/shaders/class1/objects/impostorV.glsl new file mode 100644 index 0000000000..724b86a1b7 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/objects/impostorV.glsl @@ -0,0 +1,16 @@ +/** + * @file impostorV.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + + +void main() +{ + //transform vertex + gl_Position = ftransform(); + gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; + + gl_FrontColor = gl_Color; +} |