diff options
author | Brad Kittenbrink <brad@lindenlab.com> | 2008-02-27 18:58:14 +0000 |
---|---|---|
committer | Brad Kittenbrink <brad@lindenlab.com> | 2008-02-27 18:58:14 +0000 |
commit | 6d52efe452aa8469e0343da1c7d108f3f52ab651 (patch) | |
tree | a87be48e9840d7fc1f7ee514d7c7f994e71fdb3c /indra/newview/app_settings/shaders/class1/objects | |
parent | 6027ad2630b8650cabcf00628ee9b0d25bedd67f (diff) |
Merge of windlight into release (QAR-286). This includes all changes in
windlight14 which have passed QA (up through r79932).
svn merge -r 80831:80833 svn+ssh://svn.lindenlab.com/svn/linden/branches/merge_windlight14_r80620
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/objects')
11 files changed, 160 insertions, 27 deletions
diff --git a/indra/newview/app_settings/shaders/class1/objects/fullbrightF.glsl b/indra/newview/app_settings/shaders/class1/objects/fullbrightF.glsl new file mode 100755 index 0000000000..1b0ffb911a --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/objects/fullbrightF.glsl @@ -0,0 +1,13 @@ +/** + * @file fullbrightF.glsl + * + * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. + * $License$ + */ + +void fullbright_lighting(); + +void main() +{ + fullbright_lighting(); +} diff --git a/indra/newview/app_settings/shaders/class1/objects/fullbrightShinyF.glsl b/indra/newview/app_settings/shaders/class1/objects/fullbrightShinyF.glsl new file mode 100644 index 0000000000..936c228b4e --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/objects/fullbrightShinyF.glsl @@ -0,0 +1,13 @@ +/** + * @file fullbrightShinyF.glsl + * + * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. + * $License$ + */ + +void fullbright_shiny_lighting(); + +void main() +{ + fullbright_shiny_lighting(); +} diff --git a/indra/newview/app_settings/shaders/class1/objects/fullbrightShinyV.glsl b/indra/newview/app_settings/shaders/class1/objects/fullbrightShinyV.glsl new file mode 100755 index 0000000000..ba2aa024dc --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/objects/fullbrightShinyV.glsl @@ -0,0 +1,29 @@ +/** + * @file fullbrightShinyV.glsl + * + * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. + * $License$ + */ + +void calcAtmospherics(vec3 inPositionEye); + +uniform vec4 origin; + +void main() +{ + //transform vertex + gl_Position = ftransform(); + + vec4 pos = (gl_ModelViewMatrix * gl_Vertex); + vec3 norm = normalize(gl_NormalMatrix * gl_Normal); + vec3 ref = reflect(pos.xyz, -norm); + + gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; + gl_TexCoord[1] = gl_TextureMatrix[1]*vec4(ref,1.0); + + calcAtmospherics(pos.xyz); + + gl_FrontColor = gl_Color; + + gl_FogFragCoord = pos.z; +} diff --git a/indra/newview/app_settings/shaders/class1/objects/fullbrightV.glsl b/indra/newview/app_settings/shaders/class1/objects/fullbrightV.glsl new file mode 100755 index 0000000000..e64ccb844d --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/objects/fullbrightV.glsl @@ -0,0 +1,23 @@ +/** + * @file fullbrightV.glsl + * + * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. + * $License$ + */ + +void calcAtmospherics(vec3 inPositionEye); + +void main() +{ + //transform vertex + gl_Position = ftransform(); + gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; + + vec4 pos = (gl_ModelViewMatrix * gl_Vertex); + + calcAtmospherics(pos.xyz); + + gl_FrontColor = gl_Color; + + gl_FogFragCoord = pos.z; +} diff --git a/indra/newview/app_settings/shaders/class1/objects/fullbrightWaterF.glsl b/indra/newview/app_settings/shaders/class1/objects/fullbrightWaterF.glsl new file mode 100755 index 0000000000..fd855aa910 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/objects/fullbrightWaterF.glsl @@ -0,0 +1,13 @@ +/** + * @file fullbrightWaterF.glsl + * + * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. + * $License$ + */ + +void fullbright_lighting_water(); + +void main() +{ + fullbright_lighting_water(); +} diff --git a/indra/newview/app_settings/shaders/class1/objects/shinyF.glsl b/indra/newview/app_settings/shaders/class1/objects/shinyF.glsl index 694213219e..bdb0b05f97 100644 --- a/indra/newview/app_settings/shaders/class1/objects/shinyF.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/shinyF.glsl @@ -1,13 +1,13 @@ -void applyScatter(inout vec3 col); +/** + * @file shinyF.glsl + * + * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. + * $License$ + */ -uniform samplerCube environmentMap; +void shiny_lighting(); void main() { - vec3 ref = textureCube(environmentMap, gl_TexCoord[0].xyz).rgb; - - applyScatter(ref); - - gl_FragColor.rgb = ref; - gl_FragColor.a = gl_Color.a; + shiny_lighting(); } diff --git a/indra/newview/app_settings/shaders/class1/objects/shinyV.glsl b/indra/newview/app_settings/shaders/class1/objects/shinyV.glsl index 16fba0154b..c2e1ddf734 100644 --- a/indra/newview/app_settings/shaders/class1/objects/shinyV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/shinyV.glsl @@ -1,27 +1,30 @@ -void default_scatter(vec3 viewVec, vec3 lightDir); +/** + * @file shinyV.glsl + * + * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. + * $License$ + */ + +void calcAtmospherics(vec3 inPositionEye); uniform vec4 origin; void main() { //transform vertex - gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; + gl_Position = ftransform(); //gl_ModelViewProjectionMatrix * gl_Vertex; - vec3 pos = (gl_ModelViewMatrix * gl_Vertex).xyz; + vec4 pos = (gl_ModelViewMatrix * gl_Vertex); vec3 norm = normalize(gl_NormalMatrix * gl_Normal); + + calcAtmospherics(pos.xyz); gl_FrontColor = gl_Color; - vec3 ref = reflect(pos, norm); - - vec3 d = pos - origin.xyz; - float dist = dot(normalize(d), ref); - vec3 e = d + (ref * max(origin.w-dist, 0.0)); - - ref = e - origin.xyz; + vec3 ref = reflect(pos.xyz, -norm); gl_TexCoord[0] = gl_TextureMatrix[0]*vec4(ref,1.0); - default_scatter(pos.xyz, gl_LightSource[0].position.xyz); + gl_FogFragCoord = pos.z; } diff --git a/indra/newview/app_settings/shaders/class1/objects/shinyWaterF.glsl b/indra/newview/app_settings/shaders/class1/objects/shinyWaterF.glsl new file mode 100755 index 0000000000..0a2a5f624b --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/objects/shinyWaterF.glsl @@ -0,0 +1,13 @@ +/** + * @file shinyWaterF.glsl + * + * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. + * $License$ + */ + +void shiny_lighting_water(); + +void main() +{ + shiny_lighting_water(); +} diff --git a/indra/newview/app_settings/shaders/class1/objects/simpleF.glsl b/indra/newview/app_settings/shaders/class1/objects/simpleF.glsl index ce5ab12b74..7dacca4fe1 100644 --- a/indra/newview/app_settings/shaders/class1/objects/simpleF.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/simpleF.glsl @@ -1,3 +1,10 @@ +/** + * @file simpleF.glsl + * + * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. + * $License$ + */ + void default_lighting(); void main() diff --git a/indra/newview/app_settings/shaders/class1/objects/simpleV.glsl b/indra/newview/app_settings/shaders/class1/objects/simpleV.glsl index 2aa3521931..0df89c8fc3 100644 --- a/indra/newview/app_settings/shaders/class1/objects/simpleV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/simpleV.glsl @@ -1,20 +1,26 @@ -vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); -void default_scatter(vec3 viewVec, vec3 lightDir); +/** + * @file simpleV.glsl + * + * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. + * $License$ + */ -attribute vec4 materialColor; +vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); +void calcAtmospherics(vec3 inPositionEye); void main() { //transform vertex - gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; + gl_Position = ftransform(); //gl_ModelViewProjectionMatrix * gl_Vertex; gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; - vec3 pos = (gl_ModelViewMatrix * gl_Vertex).xyz; - vec3 norm = normalize(gl_NormalMatrix * gl_Normal); + vec4 pos = (gl_ModelViewMatrix * gl_Vertex); - default_scatter(pos, gl_LightSource[0].position.xyz); + vec3 norm = normalize(gl_NormalMatrix * gl_Normal); + + calcAtmospherics(pos.xyz); - vec4 color = calcLighting(pos, norm, materialColor, gl_Color); + vec4 color = calcLighting(pos.xyz, norm, gl_Color, vec4(0.)); gl_FrontColor = color; gl_FogFragCoord = pos.z; diff --git a/indra/newview/app_settings/shaders/class1/objects/simpleWaterF.glsl b/indra/newview/app_settings/shaders/class1/objects/simpleWaterF.glsl new file mode 100755 index 0000000000..e066b3d02f --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/objects/simpleWaterF.glsl @@ -0,0 +1,13 @@ +/** + * @file simpleWaterF.glsl + * + * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. + * $License$ + */ + +void default_lighting_water(); + +void main() +{ + default_lighting_water(); +} |