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authorTofu Linden <tofu.linden@lindenlab.com>2010-08-24 18:37:53 +0100
committerTofu Linden <tofu.linden@lindenlab.com>2010-08-24 18:37:53 +0100
commit6ba23344c95157793af9e4154933ae8df61630e8 (patch)
treee12956cbe7a0082bbaaa545cb80d9e86b13f88e8 /indra/newview/app_settings/shaders/class1/lighting
parent01d06a3572c533f810f8f42e7ae9c55051f34aaf (diff)
parent46e6135eef90b7ff0f08b12384a9aafc1a3e91e1 (diff)
merge heads. whew.
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/lighting')
-rw-r--r--indra/newview/app_settings/shaders/class1/lighting/lightFuncV.glsl9
1 files changed, 7 insertions, 2 deletions
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFuncV.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFuncV.glsl
index 3e8fdfb3e4..da49e59b89 100644
--- a/indra/newview/app_settings/shaders/class1/lighting/lightFuncV.glsl
+++ b/indra/newview/app_settings/shaders/class1/lighting/lightFuncV.glsl
@@ -12,7 +12,8 @@ float calcDirectionalLight(vec3 n, vec3 l)
return a;
}
-float calcPointLight(vec3 v, vec3 n, vec4 lp, float la)
+
+float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float is_pointlight)
{
//get light vector
vec3 lv = lp.xyz-v;
@@ -26,9 +27,13 @@ float calcPointLight(vec3 v, vec3 n, vec4 lp, float la)
//distance attenuation
float da = clamp(1.0/(la * d), 0.0, 1.0);
+ // spotlight coefficient.
+ float spot = max(dot(-ln, lv), is_pointlight);
+ da *= spot*spot; // GL_SPOT_EXPONENT=2
+
//angular attenuation
da *= calcDirectionalLight(n, lv);
-
+
return da;
}