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author | Tofu Linden <tofu.linden@lindenlab.com> | 2010-01-28 18:36:04 -0800 |
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committer | Tofu Linden <tofu.linden@lindenlab.com> | 2010-01-28 18:36:04 -0800 |
commit | 3e1cd883d59d93218edad7e8f3932d42bb9f0f82 (patch) | |
tree | aa121526c285b77a05759e6d664e30966edaa5cb /indra/newview/app_settings/shaders/class1/lighting | |
parent | f00e311756bf499cde3d5273d0f2de39b1f21636 (diff) |
fix the shader dp light going negative!
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/lighting')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/lighting/lightFuncV.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFuncV.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFuncV.glsl index 211de830fa..0f03e336be 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightFuncV.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFuncV.glsl @@ -48,7 +48,7 @@ float calcPointLight2(vec3 v, vec3 n, vec4 lp, vec3 ln, float la) float da = clamp(1.0/(la * d), 0.0, 1.0); //angular attenuation - da *= dot(lv, -ln) * calcDirectionalLight(n, lv); + da *= calcDirectionalLight(-ln, lv) * calcDirectionalLight(n, lv); return da; } |