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authorDave Parks <davep@lindenlab.com>2013-03-26 16:23:49 -0500
committerDave Parks <davep@lindenlab.com>2013-03-26 16:23:49 -0500
commitc107afcb1ed02266d6f63910338c6095fcad9e23 (patch)
treec602bddf2c9a2b3cb1b332c2d226ddfdc058c386 /indra/newview/app_settings/shaders/class1/lighting
parentae9604acd5561bfdd439a939cc0c89b00656d451 (diff)
NORSPEC-57, NORSPEC-58 Remove sRGB and gamma correction from shaders to remove banding and not break all shiny objects.
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/lighting')
-rw-r--r--indra/newview/app_settings/shaders/class1/lighting/lightFullbrightAlphaMaskF.glsl4
1 files changed, 1 insertions, 3 deletions
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightAlphaMaskF.glsl
index 9543be562b..6c34643aab 100644
--- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightAlphaMaskF.glsl
+++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightAlphaMaskF.glsl
@@ -37,8 +37,6 @@ vec3 fullbrightScaleSoftClip(vec3 light);
VARYING vec4 vertex_color;
VARYING vec2 vary_texcoord0;
-uniform float texture_gamma;
-
void fullbright_lighting()
{
vec4 color = diffuseLookup(vary_texcoord0.xy) * vertex_color;
@@ -47,7 +45,7 @@ void fullbright_lighting()
{
discard;
}
- color.rgb = pow(color.rgb, vec3(texture_gamma));
+
color.rgb = fullbrightAtmosTransport(color.rgb);
color.rgb = fullbrightScaleSoftClip(color.rgb);