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| author | Graham Linden <graham@lindenlab.com> | 2018-11-19 10:49:14 -0800 |
|---|---|---|
| committer | Graham Linden <graham@lindenlab.com> | 2018-11-19 10:49:14 -0800 |
| commit | 30606a564db3dd3755ed6dc1c30cdacc8c35b40b (patch) | |
| tree | 2faa782f1d16b21d3a45b4ad9ececfd74761a1d9 /indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterF.glsl | |
| parent | 5a8e633ece6bcab3b5c2a01b8e31b49ba12714a8 (diff) | |
SL-10032
Plug more holes through which env ambient terms were finding their way into lighting calcs for HUDs.
Fix up mismatched indenting (tabs v spaces) on several shaders.
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterF.glsl')
0 files changed, 0 insertions, 0 deletions
