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authorErik Kundiman <erik@megapahit.org>2024-11-11 18:57:13 +0800
committerErik Kundiman <erik@megapahit.org>2024-11-12 12:32:01 +0800
commit6530f56b97f57cb7d80bb916a2b15af0b7f6c425 (patch)
tree024f7870252fe309ebdef3fbd4f2a34f1e9bc5ee /indra/newview/app_settings/shaders/class1/interface
parent5704c81c1b6dc1da7ec3cfb5ee3979d0fc1db86d (diff)
parent814d6d43f0720bda2e74a0ecedb560ad8fcf10a9 (diff)
Merge remote-tracking branch 'secondlife/release/maint-c' into maint-c
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/interface')
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/glowcombineF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/glowcombineFXAAF.glsl7
2 files changed, 7 insertions, 2 deletions
diff --git a/indra/newview/app_settings/shaders/class1/interface/glowcombineF.glsl b/indra/newview/app_settings/shaders/class1/interface/glowcombineF.glsl
index ca000dcb23..0e7858743c 100644
--- a/indra/newview/app_settings/shaders/class1/interface/glowcombineF.glsl
+++ b/indra/newview/app_settings/shaders/class1/interface/glowcombineF.glsl
@@ -29,10 +29,12 @@ out vec4 frag_color;
uniform sampler2D diffuseRect;
uniform sampler2D emissiveRect;
+uniform sampler2D depthMap;
in vec2 tc;
void main()
{
frag_color = texture(diffuseRect, tc) + texture(emissiveRect, tc);
+ gl_FragDepth = texture(depthMap, tc.xy).r;
}
diff --git a/indra/newview/app_settings/shaders/class1/interface/glowcombineFXAAF.glsl b/indra/newview/app_settings/shaders/class1/interface/glowcombineFXAAF.glsl
index 6d34c8aefa..a0d11bb026 100644
--- a/indra/newview/app_settings/shaders/class1/interface/glowcombineFXAAF.glsl
+++ b/indra/newview/app_settings/shaders/class1/interface/glowcombineFXAAF.glsl
@@ -28,6 +28,7 @@
out vec4 frag_color;
uniform sampler2D diffuseRect;
+uniform sampler2D emissiveRect;
uniform vec2 screen_res;
@@ -36,6 +37,8 @@ in vec2 vary_tc;
void main()
{
vec3 col = texture(diffuseRect, vary_tc).rgb;
-
- frag_color = vec4(col.rgb, dot(col.rgb, vec3(0.299, 0.587, 0.144)));
+#ifndef NO_GLOW
+ col += texture(emissiveRect, vary_tc).rgb;
+#endif
+ frag_color = vec4(col, dot(col, vec3(0.299, 0.587, 0.144)));
}