diff options
author | Erik Kundiman <erik@megapahit.org> | 2024-11-11 18:57:13 +0800 |
---|---|---|
committer | Erik Kundiman <erik@megapahit.org> | 2024-11-12 12:32:01 +0800 |
commit | 6530f56b97f57cb7d80bb916a2b15af0b7f6c425 (patch) | |
tree | 024f7870252fe309ebdef3fbd4f2a34f1e9bc5ee /indra/newview/app_settings/shaders/class1/interface | |
parent | 5704c81c1b6dc1da7ec3cfb5ee3979d0fc1db86d (diff) | |
parent | 814d6d43f0720bda2e74a0ecedb560ad8fcf10a9 (diff) |
Merge remote-tracking branch 'secondlife/release/maint-c' into maint-c
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/interface')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/interface/glowcombineF.glsl | 2 | ||||
-rw-r--r-- | indra/newview/app_settings/shaders/class1/interface/glowcombineFXAAF.glsl | 7 |
2 files changed, 7 insertions, 2 deletions
diff --git a/indra/newview/app_settings/shaders/class1/interface/glowcombineF.glsl b/indra/newview/app_settings/shaders/class1/interface/glowcombineF.glsl index ca000dcb23..0e7858743c 100644 --- a/indra/newview/app_settings/shaders/class1/interface/glowcombineF.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/glowcombineF.glsl @@ -29,10 +29,12 @@ out vec4 frag_color; uniform sampler2D diffuseRect; uniform sampler2D emissiveRect; +uniform sampler2D depthMap; in vec2 tc; void main() { frag_color = texture(diffuseRect, tc) + texture(emissiveRect, tc); + gl_FragDepth = texture(depthMap, tc.xy).r; } diff --git a/indra/newview/app_settings/shaders/class1/interface/glowcombineFXAAF.glsl b/indra/newview/app_settings/shaders/class1/interface/glowcombineFXAAF.glsl index 6d34c8aefa..a0d11bb026 100644 --- a/indra/newview/app_settings/shaders/class1/interface/glowcombineFXAAF.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/glowcombineFXAAF.glsl @@ -28,6 +28,7 @@ out vec4 frag_color; uniform sampler2D diffuseRect; +uniform sampler2D emissiveRect; uniform vec2 screen_res; @@ -36,6 +37,8 @@ in vec2 vary_tc; void main() { vec3 col = texture(diffuseRect, vary_tc).rgb; - - frag_color = vec4(col.rgb, dot(col.rgb, vec3(0.299, 0.587, 0.144))); +#ifndef NO_GLOW + col += texture(emissiveRect, vary_tc).rgb; +#endif + frag_color = vec4(col, dot(col, vec3(0.299, 0.587, 0.144))); } |