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authorDave Parks <davep@lindenlab.com>2023-02-01 17:09:34 -0600
committerDave Parks <davep@lindenlab.com>2023-02-01 17:09:34 -0600
commit6f136d403b6bbccae80661c6585f29e1caed3a7c (patch)
tree9ca9853598555139f980fc915ec8646abfd58f21 /indra/newview/app_settings/shaders/class1/interface/glowcombineF.glsl
parentc136c5ece4a6baf3b0a34c32211e00a3d0fc4b69 (diff)
SL-19000 Fix various 3D UI components not respecting depth buffer. Incidental decruft. Do I get a prize for 1000th jira?
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/interface/glowcombineF.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/glowcombineF.glsl18
1 files changed, 8 insertions, 10 deletions
diff --git a/indra/newview/app_settings/shaders/class1/interface/glowcombineF.glsl b/indra/newview/app_settings/shaders/class1/interface/glowcombineF.glsl
index 0b4680767a..3ead2149f5 100644
--- a/indra/newview/app_settings/shaders/class1/interface/glowcombineF.glsl
+++ b/indra/newview/app_settings/shaders/class1/interface/glowcombineF.glsl
@@ -27,20 +27,18 @@
/*[EXTRA_CODE_HERE]*/
-#ifdef DEFINE_GL_FRAGCOLOR
out vec4 frag_color;
-#else
-#define frag_color gl_FragColor
-#endif
-uniform sampler2D glowMap;
-uniform sampler2D screenMap;
+uniform sampler2D emissiveRect;
+uniform sampler2D diffuseRect;
+uniform sampler2D depthMap;
-VARYING vec2 vary_texcoord0;
-VARYING vec2 vary_texcoord1;
+in vec2 tc;
void main()
{
- frag_color = texture2D(glowMap, vary_texcoord0.xy) +
- texture2D(screenMap, vary_texcoord1.xy);
+ frag_color = texture2D(emissiveRect, tc) +
+ texture2D(diffuseRect, tc);
+
+ gl_FragDepth = texture(depthMap, tc).r;
}