diff options
| author | Dave Parks <davep@lindenlab.com> | 2023-02-01 17:09:34 -0600 |
|---|---|---|
| committer | Dave Parks <davep@lindenlab.com> | 2023-02-01 17:09:34 -0600 |
| commit | 6f136d403b6bbccae80661c6585f29e1caed3a7c (patch) | |
| tree | 9ca9853598555139f980fc915ec8646abfd58f21 /indra/newview/app_settings/shaders/class1/interface/glowcombineF.glsl | |
| parent | c136c5ece4a6baf3b0a34c32211e00a3d0fc4b69 (diff) | |
SL-19000 Fix various 3D UI components not respecting depth buffer. Incidental decruft. Do I get a prize for 1000th jira?
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/interface/glowcombineF.glsl')
| -rw-r--r-- | indra/newview/app_settings/shaders/class1/interface/glowcombineF.glsl | 18 |
1 files changed, 8 insertions, 10 deletions
diff --git a/indra/newview/app_settings/shaders/class1/interface/glowcombineF.glsl b/indra/newview/app_settings/shaders/class1/interface/glowcombineF.glsl index 0b4680767a..3ead2149f5 100644 --- a/indra/newview/app_settings/shaders/class1/interface/glowcombineF.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/glowcombineF.glsl @@ -27,20 +27,18 @@ /*[EXTRA_CODE_HERE]*/ -#ifdef DEFINE_GL_FRAGCOLOR out vec4 frag_color; -#else -#define frag_color gl_FragColor -#endif -uniform sampler2D glowMap; -uniform sampler2D screenMap; +uniform sampler2D emissiveRect; +uniform sampler2D diffuseRect; +uniform sampler2D depthMap; -VARYING vec2 vary_texcoord0; -VARYING vec2 vary_texcoord1; +in vec2 tc; void main() { - frag_color = texture2D(glowMap, vary_texcoord0.xy) + - texture2D(screenMap, vary_texcoord1.xy); + frag_color = texture2D(emissiveRect, tc) + + texture2D(diffuseRect, tc); + + gl_FragDepth = texture(depthMap, tc).r; } |
