diff options
| author | Dave Parks <davep@lindenlab.com> | 2011-09-15 00:55:11 -0500 |
|---|---|---|
| committer | Dave Parks <davep@lindenlab.com> | 2011-09-15 00:55:11 -0500 |
| commit | f72a24bf3a5bf7ecb826ef5e6d7f17dbb92d5db2 (patch) | |
| tree | a4a070ba8b95645089dcd55a848baec41b625cbc /indra/newview/app_settings/shaders/class1/interface/debugV.glsl | |
| parent | 758b936deaa0e6ea397c49afa5024315415eeb93 (diff) | |
| parent | 530981a2149a74e1dc003cea1bbc9dc392fcae60 (diff) | |
merge
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/interface/debugV.glsl')
| -rw-r--r-- | indra/newview/app_settings/shaders/class1/interface/debugV.glsl | 34 |
1 files changed, 34 insertions, 0 deletions
diff --git a/indra/newview/app_settings/shaders/class1/interface/debugV.glsl b/indra/newview/app_settings/shaders/class1/interface/debugV.glsl new file mode 100644 index 0000000000..cd3d090e52 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/interface/debugV.glsl @@ -0,0 +1,34 @@ +/** + * @file debugV.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2011, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +uniform mat4 modelview_projection_matrix; + +attribute vec3 position; + +void main() +{ + gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); +} + |
