diff options
| author | Aura Linden <aura@lindenlab.com> | 2014-03-13 21:55:22 +0000 |
|---|---|---|
| committer | Aura Linden <aura@lindenlab.com> | 2014-03-13 21:55:22 +0000 |
| commit | 706ec08deb3feaea9c5c3516dea657b86b0474c3 (patch) | |
| tree | a918eac8a10e43b78d156cb0620520420f0dfc62 /indra/newview/app_settings/shaders/class1/interface/benchmarkF.glsl | |
| parent | d2bb4dae980a887a30b206875d8f9419901ed66a (diff) | |
| parent | cb91708332b8b8ddfe27808602ec5f43f11c24c2 (diff) | |
Merged in viewer-release
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/interface/benchmarkF.glsl')
| -rw-r--r-- | indra/newview/app_settings/shaders/class1/interface/benchmarkF.glsl | 39 |
1 files changed, 39 insertions, 0 deletions
diff --git a/indra/newview/app_settings/shaders/class1/interface/benchmarkF.glsl b/indra/newview/app_settings/shaders/class1/interface/benchmarkF.glsl new file mode 100644 index 0000000000..1936e0dcaa --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/interface/benchmarkF.glsl @@ -0,0 +1,39 @@ +/** + * @file benchmarkF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2011, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 frag_color; +#else +#define frag_color gl_FragColor +#endif + +uniform sampler2D diffuseMap; + +VARYING vec2 tc0; + +void main() +{ + frag_color = texture2D(diffuseMap, tc0); +} |
