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authorBrad Payne (Vir Linden) <vir@lindenlab.com>2014-03-12 17:24:07 -0400
committerBrad Payne (Vir Linden) <vir@lindenlab.com>2014-03-12 17:24:07 -0400
commitd9e3a2948af710741c99014bef03e8d97f69804c (patch)
tree98ed67f97cb6522f80c3720b4d1ae623e4c5920f /indra/newview/app_settings/shaders/class1/interface/benchmarkF.glsl
parent895d52a399739962c38ddf571e57f85362823dff (diff)
parentcb91708332b8b8ddfe27808602ec5f43f11c24c2 (diff)
merge
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+/**
+ * @file benchmarkF.glsl
+ *
+ * $LicenseInfo:firstyear=2007&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2011, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#ifdef DEFINE_GL_FRAGCOLOR
+out vec4 frag_color;
+#else
+#define frag_color gl_FragColor
+#endif
+
+uniform sampler2D diffuseMap;
+
+VARYING vec2 tc0;
+
+void main()
+{
+ frag_color = texture2D(diffuseMap, tc0);
+}