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authorRye Mutt <rye@alchemyviewer.org>2023-04-17 11:05:43 -0400
committerGitHub <noreply@github.com>2023-04-17 10:05:43 -0500
commitc46d392984b5f2ba9d92f3eeb6c7b103c6507368 (patch)
tree7ee47fe15e54b6939d9a664390617fabd0947da5 /indra/newview/app_settings/shaders/class1/deferred
parent03bd681564f0b0a630f6330ab9c61daa4856e5fe (diff)
Fix moon texture being incorrectly multiplied by the global light color (#174)
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred')
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/moonF.glsl5
1 files changed, 0 insertions, 5 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl b/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl
index fabc61eb5e..573b522068 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl
@@ -30,7 +30,6 @@
out vec4 frag_data[4];
uniform vec4 color;
-uniform vec3 moonlight_color;
uniform vec3 moon_dir;
uniform float moon_brightness;
uniform sampler2D diffuseMap;
@@ -53,11 +52,7 @@ void main()
discard;
}
-
- c.rgb *= moonlight_color.rgb;
c.rgb *= moon_brightness;
-
- c.rgb *= fade;
c.a *= fade;
frag_data[0] = vec4(0);