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authorDave Parks <davep@lindenlab.com>2023-03-30 18:41:34 -0500
committerDave Parks <davep@lindenlab.com>2023-03-30 18:41:34 -0500
commitc0958922c3b3015fd7f17781a79032050b2ed387 (patch)
treed8dcc102f744cc1607342dc65f5f4da8f0324681 /indra/newview/app_settings/shaders/class1/deferred
parent46702c4e80e96cd8dbe7f37d5c14fbb1830e798d (diff)
DRTVWR-559 Auto exposure tuning (fix horizon).
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred')
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/skyV.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl b/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl
index 62d134188c..0090155e5c 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl
@@ -91,7 +91,7 @@ void main()
vary_LightNormPosDot = rel_pos_lightnorm_dot;
// Initialize temp variables
- vec3 sunlight = (sun_up_factor == 1) ? sunlight_color : moonlight_color;
+ vec3 sunlight = (sun_up_factor == 1) ? sunlight_color*2.0 : moonlight_color;
// Sunlight attenuation effect (hue and brightness) due to atmosphere
// this is used later for sunlight modulation at various altitudes