diff options
author | Rye Mutt <rye@alchemyviewer.org> | 2023-03-10 09:28:35 -0500 |
---|---|---|
committer | GitHub <noreply@github.com> | 2023-03-10 08:28:35 -0600 |
commit | 97b5f07edd077e9b451e874275e9ce49c134f841 (patch) | |
tree | b14e3f6d7104cea00931e2285b0d97724ee9ee63 /indra/newview/app_settings/shaders/class1/deferred | |
parent | b9df40c5a3bfa9d5ea4df9e77d9e7422c2c18eb3 (diff) |
This corrects tangents on blinn-phong surfaces to use proper mikkt calculation (#118)
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/materialV.glsl | 27 |
1 files changed, 12 insertions, 15 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/materialV.glsl b/indra/newview/app_settings/shaders/class1/deferred/materialV.glsl index a1cab87092..d41e0b202b 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/materialV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/materialV.glsl @@ -59,9 +59,9 @@ ATTRIBUTE vec2 texcoord0; ATTRIBUTE vec4 tangent; ATTRIBUTE vec2 texcoord1; -VARYING vec3 vary_mat0; -VARYING vec3 vary_mat1; -VARYING vec3 vary_mat2; +out vec3 vary_tangent; +flat out float vary_sign; +out vec3 vary_normal; VARYING vec2 vary_texcoord1; #else @@ -111,24 +111,21 @@ void main() vec3 n = normalize((mat*vec4(normal.xyz+position.xyz,1.0)).xyz-pos.xyz); #ifdef HAS_NORMAL_MAP vec3 t = normalize((mat*vec4(tangent.xyz+position.xyz,1.0)).xyz-pos.xyz); - vec3 b = cross(n, t)*tangent.w; - - vary_mat0 = vec3(t.x, b.x, n.x); - vary_mat1 = vec3(t.y, b.y, n.y); - vary_mat2 = vec3(t.z, b.z, n.z); + + vary_tangent = t; + vary_sign = tangent.w; + vary_normal = n; #else //HAS_NORMAL_MAP -vary_normal = n; + vary_normal = n; #endif //HAS_NORMAL_MAP #else //HAS_SKIN vec3 n = normalize(normal_matrix * normal); #ifdef HAS_NORMAL_MAP vec3 t = normalize(normal_matrix * tangent.xyz); - vec3 b = cross(n,t)*tangent.w; - //vec3 t = cross(b,n) * binormal.w; - - vary_mat0 = vec3(t.x, b.x, n.x); - vary_mat1 = vec3(t.y, b.y, n.y); - vary_mat2 = vec3(t.z, b.z, n.z); + + vary_tangent = t; + vary_sign = tangent.w; + vary_normal = n; #else //HAS_NORMAL_MAP vary_normal = n; #endif //HAS_NORMAL_MAP |