diff options
author | Cosmic Linden <cosmic@lindenlab.com> | 2023-02-24 18:10:49 -0800 |
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committer | Cosmic Linden <cosmic@lindenlab.com> | 2023-02-24 18:10:49 -0800 |
commit | 7a533f368231c7e1135891c05e03412d0fdb9fdb (patch) | |
tree | 2df937b4a9e8daee1ee6254b6b27d04e25996dcf /indra/newview/app_settings/shaders/class1/deferred | |
parent | 33085b9d830ac1db280d678760b3972798aa1129 (diff) |
SL-19269: For PBR materials, apply texture animation independently of the underlying texture transform
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/textureUtilV.glsl | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/textureUtilV.glsl b/indra/newview/app_settings/shaders/class1/deferred/textureUtilV.glsl index 6ad317ca63..39cc07d2d1 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/textureUtilV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/textureUtilV.glsl @@ -62,13 +62,14 @@ vec2 texture_transform(vec2 vertex_texcoord, vec2 khr_gltf_scale, float khr_gltf { vec2 texcoord = vertex_texcoord; + // Apply texture animation first to avoid shearing and other artifacts + texcoord = (sl_animation_transform * vec4(texcoord, 0, 1)).xy; // Convert to left-handed coordinate system. The offset of 1 is necessary // for rotations to be applied correctly. texcoord.y = 1.0 - texcoord.y; texcoord = khr_texture_transform(texcoord, khr_gltf_scale, khr_gltf_rotation, khr_gltf_offset); // Convert back to right-handed coordinate system texcoord.y = 1.0 - texcoord.y; - texcoord = (sl_animation_transform * vec4(texcoord, 0, 1)).xy; // To make things more confusing, all SL image assets are upside-down // We may need an additional sign flip here when we implement a Vulkan backend |