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authorRunitai Linden <davep@lindenlab.com>2020-03-13 16:39:58 -0500
committerRunitai Linden <davep@lindenlab.com>2020-03-13 16:39:58 -0500
commit5f0303eea5a30c914b61d5de6ade3697e551f9c6 (patch)
tree3fcb8f298043d17347ad430873c6e2d29aa0da07 /indra/newview/app_settings/shaders/class1/deferred
parent4034d57bb8ffed4891c5517c94fd4ccb10a41160 (diff)
SL-12005 Fix for projectors getting brighter when switching to single light shader.
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred')
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl6
1 files changed, 3 insertions, 3 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl
index 2216afe609..694b19cdfb 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl
@@ -177,9 +177,8 @@ void main()
float da = dot(norm, lv);
vec3 diff_tex = texture2DRect(diffuseRect, frag.xy).rgb;
- // SL-12005 Projector light pops as we get closer, more objectionable than being in wrong color space.
- // We can't switch to linear here unless we do it everywhere
- //diff_tex.rgb = srgb_to_linear(diff_tex.rgb);
+ //light shaders output linear and are gamma corrected later in postDeferredGammaCorrectF.glsl
+ diff_tex.rgb = srgb_to_linear(diff_tex.rgb);
vec4 spec = texture2DRect(specularRect, frag.xy);
@@ -274,6 +273,7 @@ void main()
}
#endif
+ //col.r = 1.0;
frag_color.rgb = col;
frag_color.a = 0.0;
}