diff options
author | Graham Linden <graham@lindenlab.com> | 2019-04-15 16:31:01 -0700 |
---|---|---|
committer | Graham Linden <graham@lindenlab.com> | 2019-04-15 16:31:01 -0700 |
commit | 479385c97fa2d433c85598f6871274c970a6f9a7 (patch) | |
tree | 1d613bc14f04f33f4de92a4890bef2a6774091c3 /indra/newview/app_settings/shaders/class1/deferred | |
parent | 508ca2d458b6ae23909c88615498b629da0ca76e (diff) |
SL-10968
Tweak forced frag depths for sun/moon disc images to resolve depth fighting with hills etc.
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/moonF.glsl | 2 | ||||
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/sunDiscF.glsl | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl b/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl index aae6158673..cc1636d89d 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl @@ -68,6 +68,6 @@ void main() frag_data[1] = vec4(0.0); frag_data[2] = vec4(0.0f); - gl_FragDepth = 0.99985f; + gl_FragDepth = 0.999985f; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/sunDiscF.glsl b/indra/newview/app_settings/shaders/class1/deferred/sunDiscF.glsl index d06cb43129..e240c130c6 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/sunDiscF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/sunDiscF.glsl @@ -59,6 +59,6 @@ void main() frag_data[1] = vec4(0.0f); frag_data[2] = vec4(0.0, 1.0, 0.0, 1.0); - gl_FragDepth = 0.99988f; + gl_FragDepth = 0.999988f; } |