diff options
author | RunitaiLinden <davep@lindenlab.com> | 2023-10-11 14:20:47 -0500 |
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committer | RunitaiLinden <davep@lindenlab.com> | 2023-10-11 14:20:47 -0500 |
commit | 478703e3c82df7b5751d80007264468bf44cb379 (patch) | |
tree | 183285c69a79077ae067af40b3383d85c4aba9a4 /indra/newview/app_settings/shaders/class1/deferred | |
parent | b553899087cb37391269eda15068291b335718ea (diff) |
SL-20440 Fix for projector ambiance destroying PBR shading. Also fix longstanding bug with hard line in projector ambiance lighting. Incidental decruft of legacy_adjust and LOCAL_LIGHT_KILL, etc.
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl index b752307d13..5d58cc91cd 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl @@ -40,8 +40,6 @@ vec4 applyWaterFogView(vec3 pos, vec4 color); #endif vec3 srgb_to_linear(vec3 cs); -vec3 legacy_adjust_fullbright(vec3 c); -vec3 legacy_adjust(vec3 c); vec3 linear_to_srgb(vec3 cl); vec3 atmosFragLighting(vec3 light, vec3 additive, vec3 atten); void calcAtmosphericVars(vec3 inPositionEye, vec3 light_dir, float ambFactor, out vec3 sunlit, out vec3 amblit, out vec3 additive, out vec3 atten); @@ -98,9 +96,7 @@ void main() #endif #ifndef IS_HUD - color.rgb = legacy_adjust(color.rgb); color.rgb = srgb_to_linear(color.rgb); - color.rgb = legacy_adjust_fullbright(color.rgb); color.rgb = atmosFragLighting(color.rgb, additive, atten); #endif |