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authorGraham Linden <graham@lindenlab.com>2018-09-18 19:47:50 +0100
committerGraham Linden <graham@lindenlab.com>2018-09-18 19:47:50 +0100
commit08dd04aa98f9071d87a26573fb2807aaac1852eb (patch)
tree0cee4ad886ee4f958b0b9e6aed8231ef99cfda0b /indra/newview/app_settings/shaders/class1/deferred
parenteb5038fe755fd90b927359cd9fccd9ef2e951ca5 (diff)
SL-1176
Tweak position of sun in disc shader to better match the offset applied to the sun glow in atmospherics.
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred')
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/sunDiscV.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/sunDiscV.glsl b/indra/newview/app_settings/shaders/class1/deferred/sunDiscV.glsl
index 5b4302e237..c67ed8e6d9 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/sunDiscV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/sunDiscV.glsl
@@ -37,7 +37,7 @@ void calcAtmospherics(vec3 eye_pos);
void main()
{
//transform vertex
- vec4 vert = vec4(position.xyz, 1.0);
+ vec4 vert = vec4(position.xyz - vec3(0, 0, 50), 1.0);
vec4 pos = modelview_projection_matrix*vert;
gl_Position = pos;