diff options
author | Graham Linden <graham@lindenlab.com> | 2019-03-20 13:07:21 -0700 |
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committer | Graham Linden <graham@lindenlab.com> | 2019-03-20 13:07:21 -0700 |
commit | edf8ba6e5ff0fc2b5ef55219c82af7b0f20437d9 (patch) | |
tree | b84b4b41e4232ab6839a6ea1db6ac694583ef88c /indra/newview/app_settings/shaders/class1/deferred | |
parent | cdad939bbd6fbed4cfc863469d5c37e17bbcf698 (diff) |
SL-10449
Fix name of attenuation setter used.
Fix flipped light vec.
Make class3 lights use shadows on projector ambiance too.
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/softenLightV.glsl | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightV.glsl b/indra/newview/app_settings/shaders/class1/deferred/softenLightV.glsl index f1ada39854..8891315e15 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/softenLightV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/softenLightV.glsl @@ -29,7 +29,7 @@ ATTRIBUTE vec3 position; uniform vec2 screen_res; -void setAttenuation(vec3 c); +void setAtmosAttenuation(vec3 c); void setAdditiveColor(vec3 c); VARYING vec2 vary_fragcoord; @@ -39,7 +39,7 @@ void main() vec4 pos = modelview_projection_matrix * vec4(position.xyz, 1.0); gl_Position = pos; // appease OSX GLSL compiler/linker by touching all the varyings we said we would - setAttenuation(vec3(1)); + setAtmosAttenuation(vec3(1)); setAdditiveColor(vec3(0)); vary_fragcoord = (pos.xy*0.5+0.5)*screen_res; } |