diff options
author | Graham Linden <graham@lindenlab.com> | 2019-06-19 13:01:06 -0700 |
---|---|---|
committer | Graham Linden <graham@lindenlab.com> | 2019-06-19 13:01:06 -0700 |
commit | c1d1d7968325403a8033fa79567f07345c49b0a8 (patch) | |
tree | b9a6b2998ea741724d3c58dbc498dad8848de9f1 /indra/newview/app_settings/shaders/class1/deferred | |
parent | 7f24395889832c9ce51bae69054c7d081d77f65a (diff) |
Sky fixes.
Make class1 sky use pre-projection pos to get proper distances for attenuation.
Make all sky shaders use the dist_mul again.
Revert to using old sky tessellation logic (may regress bugs addressed by new tess code).
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/skyF.glsl | 1 | ||||
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/skyV.glsl | 11 |
2 files changed, 6 insertions, 6 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/skyF.glsl b/indra/newview/app_settings/shaders/class1/deferred/skyF.glsl index 7d4d9eb49f..65e4fdf17f 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/skyF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/skyF.glsl @@ -41,6 +41,7 @@ uniform vec4 gamma; /// Soft clips the light with a gamma correction vec3 scaleSoftClip(vec3 light); +vec3 srgb_to_linear(vec3 c); void main() { diff --git a/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl b/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl index 45e79f36ea..b30651351d 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl @@ -66,7 +66,7 @@ void main() gl_Position = pos; // Get relative position - vec3 P = pos.xyz - camPosLocal.xyz + vec3(0,50,0); + vec3 P = position.xyz - camPosLocal.xyz + vec3(0,50,0); // Set altitude if (P.y > 0.) @@ -81,7 +81,7 @@ void main() // Can normalize then vec3 Pn = normalize(P); - float Plen = length(P); + float Plen = length(P); // Initialize temp variables vec4 temp1 = vec4(0.); @@ -114,9 +114,7 @@ void main() // Transparency (-> temp1) // ATI Bugfix -- can't store temp1*temp2.z in a variable because the ati // compiler gets confused. - //temp1 = exp(-temp1 * temp2.z * dist_mul); - temp1 = exp(-temp1 * dist_mul); - + temp1 = exp(-temp1 * temp2.z * dist_mul); // Compute haze glow temp2.x = dot(Pn, lightnorm.xyz); @@ -132,12 +130,13 @@ void main() // Add "minimum anti-solar illumination" temp2.x += .25; - temp2.x *= sun_moon_glow_factor; + //temp2.x *= sun_moon_glow_factor; vec4 color = ( blue_horizon * blue_weight * (sunlight + ambient_color) + (haze_horizon * haze_weight) * (sunlight * temp2.x + ambient_color) ); + // Final atmosphere additive color *= (1. - temp1); |