diff options
| author | Rye <rye@alchemyviewer.org> | 2025-08-20 18:04:55 -0400 |
|---|---|---|
| committer | Rye <rye@alchemyviewer.org> | 2025-08-20 18:04:55 -0400 |
| commit | ba30737d8f4add8ddd8c77d18df6497b46583fe9 (patch) | |
| tree | 81e5412a364ff80b5250fe6db9e653d35621c20e /indra/newview/app_settings/shaders/class1/deferred/tonemapUtilF.glsl | |
| parent | f0db568bf8d313a00e10c1c4ee4dd7f716a9d987 (diff) | |
| parent | d5f748c91c650a2ec534c497b9e098ccb317d70b (diff) | |
Merge branch 'develop' of github.com:secondlife/viewer into rye/infinitemac
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/tonemapUtilF.glsl')
| -rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/tonemapUtilF.glsl | 37 |
1 files changed, 24 insertions, 13 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/tonemapUtilF.glsl b/indra/newview/app_settings/shaders/class1/deferred/tonemapUtilF.glsl index a63b8d7c2b..774ccb6baf 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/tonemapUtilF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/tonemapUtilF.glsl @@ -117,27 +117,34 @@ uniform float exposure; uniform float tonemap_mix; uniform int tonemap_type; + vec3 toneMap(vec3 color) { #ifndef NO_POST - float exp_scale = texture(exposureMap, vec2(0.5,0.5)).r; - - color *= exposure * exp_scale; + vec3 linear_input_color = color; - vec3 clamped_color = clamp(color.rgb, vec3(0.0), vec3(1.0)); + float exp_scale = texture(exposureMap, vec2(0.5,0.5)).r; + float final_exposure = exposure * exp_scale; + vec3 exposed_color = color * final_exposure; + vec3 tonemapped_color = exposed_color; switch(tonemap_type) { case 0: - color = PBRNeutralToneMapping(color); + tonemapped_color = PBRNeutralToneMapping(exposed_color); break; case 1: - color = toneMapACES_Hill(color); + tonemapped_color = toneMapACES_Hill(exposed_color); break; } - // mix tonemapped and linear here to provide adjustment - color = mix(clamped_color, color, tonemap_mix); + vec3 exposed_linear_input = linear_input_color * final_exposure; + color = mix(exposed_linear_input, tonemapped_color, tonemap_mix); + + color = clamp(color, 0.0, 1.0); +#else + color *= exposure * texture(exposureMap, vec2(0.5,0.5)).r; + color = clamp(color, 0.0, 1.0); #endif return color; @@ -147,20 +154,24 @@ vec3 toneMap(vec3 color) vec3 toneMapNoExposure(vec3 color) { #ifndef NO_POST - vec3 clamped_color = clamp(color.rgb, vec3(0.0), vec3(1.0)); + vec3 linear_input_color = color; + vec3 tonemapped_color = color; switch(tonemap_type) { case 0: - color = PBRNeutralToneMapping(color); + tonemapped_color = PBRNeutralToneMapping(color); break; case 1: - color = toneMapACES_Hill(color); + tonemapped_color = toneMapACES_Hill(color); break; } - // mix tonemapped and linear here to provide adjustment - color = mix(clamped_color, color, tonemap_mix); + color = mix(linear_input_color, tonemapped_color, tonemap_mix); + + color = clamp(color, 0.0, 1.0); +#else + color = clamp(color, 0.0, 1.0); #endif return color; |
