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authorAndrey Kleshchev <andreykproductengine@lindenlab.com>2022-08-27 00:45:37 +0300
committerAndrey Lihatskiy <alihatskiy@productengine.com>2022-10-17 20:01:46 +0300
commit7a8ac7689e37c90d61ccb3b9152304937950cc39 (patch)
tree0f3430aa7654fa94d689f65d69beed24a8946ce6 /indra/newview/app_settings/shaders/class1/deferred/softenLightV.glsl
parentc88767e27d7d4f2ca1781ff3aab74b1226e10207 (diff)
SL-17779 Texture position changes were ignored on rigged meshes
Since the performance overhaul project, there should be essentially no difference between rigged meshes and non-rigged as far as vertex buffer management is concerned.
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