diff options
| author | Dave Parks <davep@lindenlab.com> | 2011-09-28 00:41:10 -0500 |
|---|---|---|
| committer | Dave Parks <davep@lindenlab.com> | 2011-09-28 00:41:10 -0500 |
| commit | 348a70181211b8fe37c569f8b3fb8324cc8c59ea (patch) | |
| tree | 4b3e5ad42d549879c319bcf7e3fdfc0b60076dc9 /indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl | |
| parent | 554b14dedac5a51927bad57b475d8f5a571c1add (diff) | |
SH-2507 Shave some unused/redundant varying state and make the max texture index debug setting rebuild shaders to use no flow control when set to 1 or lower
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl')
| -rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl index 908f3abcd0..76d29b1df7 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl @@ -28,23 +28,24 @@ uniform mat4 texture_matrix0; uniform mat4 modelview_projection_matrix; ATTRIBUTE vec3 position; -ATTRIBUTE float texture_index; ATTRIBUTE vec4 diffuse_color; ATTRIBUTE vec3 normal; ATTRIBUTE vec2 texcoord0; VARYING vec3 vary_normal; -VARYING float vary_texture_index; + VARYING vec4 vertex_color; VARYING vec2 vary_texcoord0; +void passTextureIndex(); + void main() { //transform vertex gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; - vary_texture_index = texture_index; + passTextureIndex(); vary_normal = normalize(normal_matrix * normal); vertex_color = diffuse_color; |
