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authorDave Parks <davep@lindenlab.com>2011-05-29 00:40:57 -0500
committerDave Parks <davep@lindenlab.com>2011-05-29 00:40:57 -0500
commit1fd46831f0ea7309d83c1fa2eecc611b3bada719 (patch)
tree8e6708b1e25f12156c0a65cf6487c5f3df6c4873 /indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl
parent35c4635dca83708a09ac8f15e30aec146210fba7 (diff)
SH-1682 Work in progress on using texture indexes to improve batch size (wow, super fast so far)
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl4
1 files changed, 3 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl
index 03d3322cb6..b8de629fc8 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl
@@ -8,13 +8,15 @@
#version 120
varying vec3 vary_normal;
+varying float vary_texture_index;
void main()
{
//transform vertex
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+ gl_Position = gl_ModelViewProjectionMatrix * vec4(gl_Vertex.xyz, 1.0);
gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0;
+ vary_texture_index = gl_Vertex.w;
vary_normal = normalize(gl_NormalMatrix * gl_Normal);
gl_FrontColor = gl_Color;