diff options
author | Nat Goodspeed <nat@lindenlab.com> | 2012-04-11 11:06:06 -0400 |
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committer | Nat Goodspeed <nat@lindenlab.com> | 2012-04-11 11:06:06 -0400 |
commit | 4743a2dac6af23a602c7ce8c5b5b0d351ae340e7 (patch) | |
tree | 8290203934beeb1ea5e37945a4749cf0e7eaca27 /indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl | |
parent | 4574a9a008690c64158abd6d792d6d485bf0e235 (diff) | |
parent | 46a7cdd2866c4219bb690974d9d6266e6994b431 (diff) |
Automated merge with file:///home/nat/linden/viewer-leap-temp
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl | 27 |
1 files changed, 19 insertions, 8 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl index 7c5a4d35b3..76d29b1df7 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl @@ -22,20 +22,31 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - +uniform mat3 normal_matrix; +uniform mat4 texture_matrix0; +uniform mat4 modelview_projection_matrix; -varying vec3 vary_normal; -varying float vary_texture_index; +ATTRIBUTE vec3 position; +ATTRIBUTE vec4 diffuse_color; +ATTRIBUTE vec3 normal; +ATTRIBUTE vec2 texcoord0; + +VARYING vec3 vary_normal; + +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; + +void passTextureIndex(); void main() { //transform vertex - gl_Position = gl_ModelViewProjectionMatrix * vec4(gl_Vertex.xyz, 1.0); - gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; + gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); + vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; - vary_texture_index = gl_Vertex.w; - vary_normal = normalize(gl_NormalMatrix * gl_Normal); + passTextureIndex(); + vary_normal = normalize(normal_matrix * normal); - gl_FrontColor = gl_Color; + vertex_color = diffuse_color; } |