diff options
| author | Nat Goodspeed <nat@lindenlab.com> | 2012-02-10 12:06:01 -0500 |
|---|---|---|
| committer | Nat Goodspeed <nat@lindenlab.com> | 2012-02-10 12:06:01 -0500 |
| commit | 4849173fd87ff9199a0fee86dc6a43afe3936e71 (patch) | |
| tree | 7d765b6d9aeba3ba0388ac229a8f63aa7a4af607 /indra/newview/app_settings/shaders/class1/deferred/diffuseIndexedF.glsl | |
| parent | 028a05e79467e0c1fd7d63224fb447a964ab7a0b (diff) | |
| parent | 58348bd862163261fb650d8afd50fd1dc5e2695a (diff) | |
Merge daggy fix in rev a05866ebfea2 (Linux lib wildcards)
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/diffuseIndexedF.glsl')
| -rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/diffuseIndexedF.glsl | 16 |
1 files changed, 11 insertions, 5 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseIndexedF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseIndexedF.glsl index 4d996a099d..75b45111e0 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/diffuseIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseIndexedF.glsl @@ -22,16 +22,22 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - -varying vec3 vary_normal; + +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 gl_FragData[3]; +#endif + +VARYING vec3 vary_normal; +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; void main() { - vec3 col = gl_Color.rgb * diffuseLookup(gl_TexCoord[0].xy).rgb; + vec3 col = vertex_color.rgb * diffuseLookup(vary_texcoord0.xy).rgb; gl_FragData[0] = vec4(col, 0.0); - gl_FragData[1] = gl_Color.aaaa; // spec - //gl_FragData[1] = vec4(vec3(gl_Color.a), gl_Color.a+(1.0-gl_Color.a)*gl_Color.a); // spec - from former class3 - maybe better, but not so well tested + gl_FragData[1] = vertex_color.aaaa; // spec + //gl_FragData[1] = vec4(vec3(vertex_color.a), vertex_color.a+(1.0-vertex_color.a)*vertex_color.a); // spec - from former class3 - maybe better, but not so well tested vec3 nvn = normalize(vary_normal); gl_FragData[2] = vec4(nvn.xy * 0.5 + 0.5, nvn.z, 0.0); } |
