diff options
author | Nat Goodspeed <nat@lindenlab.com> | 2012-04-11 11:06:06 -0400 |
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committer | Nat Goodspeed <nat@lindenlab.com> | 2012-04-11 11:06:06 -0400 |
commit | 4743a2dac6af23a602c7ce8c5b5b0d351ae340e7 (patch) | |
tree | 8290203934beeb1ea5e37945a4749cf0e7eaca27 /indra/newview/app_settings/shaders/class1/deferred/diffuseIndexedF.glsl | |
parent | 4574a9a008690c64158abd6d792d6d485bf0e235 (diff) | |
parent | 46a7cdd2866c4219bb690974d9d6266e6994b431 (diff) |
Automated merge with file:///home/nat/linden/viewer-leap-temp
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/diffuseIndexedF.glsl')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/diffuseIndexedF.glsl | 16 |
1 files changed, 11 insertions, 5 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseIndexedF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseIndexedF.glsl index 4d996a099d..75b45111e0 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/diffuseIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseIndexedF.glsl @@ -22,16 +22,22 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - -varying vec3 vary_normal; + +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 gl_FragData[3]; +#endif + +VARYING vec3 vary_normal; +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; void main() { - vec3 col = gl_Color.rgb * diffuseLookup(gl_TexCoord[0].xy).rgb; + vec3 col = vertex_color.rgb * diffuseLookup(vary_texcoord0.xy).rgb; gl_FragData[0] = vec4(col, 0.0); - gl_FragData[1] = gl_Color.aaaa; // spec - //gl_FragData[1] = vec4(vec3(gl_Color.a), gl_Color.a+(1.0-gl_Color.a)*gl_Color.a); // spec - from former class3 - maybe better, but not so well tested + gl_FragData[1] = vertex_color.aaaa; // spec + //gl_FragData[1] = vec4(vec3(vertex_color.a), vertex_color.a+(1.0-vertex_color.a)*vertex_color.a); // spec - from former class3 - maybe better, but not so well tested vec3 nvn = normalize(vary_normal); gl_FragData[2] = vec4(nvn.xy * 0.5 + 0.5, nvn.z, 0.0); } |