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authorNat Goodspeed <nat@lindenlab.com>2012-06-06 23:21:07 -0400
committerNat Goodspeed <nat@lindenlab.com>2012-06-06 23:21:07 -0400
commit89ea7ccfc7fd4c33eab4ad9123141fa40231a00d (patch)
treeaf2083dc9563abc8fa7a97100fc7766044d406e8 /indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl
parent3d1cb7ef111cbd5724262077702e0dc2a3d6998d (diff)
parenta519e34f02b4b2663fe082ba9ad12f1b423669cb (diff)
Automated merge with file:///Users/nat/linden/viewer-maint-1144
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl20
1 files changed, 13 insertions, 7 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl
index 9c9a8b56c5..227aa2aae3 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl
@@ -23,19 +23,25 @@
* $/LicenseInfo$
*/
-
+#ifdef DEFINE_GL_FRAGCOLOR
+out vec4 frag_data[3];
+#else
+#define frag_data gl_FragData
+#endif
uniform sampler2D diffuseMap;
-varying vec3 vary_normal;
+VARYING vec3 vary_normal;
+VARYING vec4 vertex_color;
+VARYING vec2 vary_texcoord0;
void main()
{
- vec3 col = gl_Color.rgb * texture2D(diffuseMap, gl_TexCoord[0].xy).rgb;
- gl_FragData[0] = vec4(col, 0.0);
- gl_FragData[1] = gl_Color.aaaa; // spec
- //gl_FragData[1] = vec4(vec3(gl_Color.a), gl_Color.a+(1.0-gl_Color.a)*gl_Color.a); // spec - from former class3 - maybe better, but not so well tested
+ vec3 col = vertex_color.rgb * texture2D(diffuseMap, vary_texcoord0.xy).rgb;
+ frag_data[0] = vec4(col, 0.0);
+ frag_data[1] = vertex_color.aaaa; // spec
+ //frag_data[1] = vec4(vec3(vertex_color.a), vertex_color.a+(1.0-vertex_color.a)*vertex_color.a); // spec - from former class3 - maybe better, but not so well tested
vec3 nvn = normalize(vary_normal);
- gl_FragData[2] = vec4(nvn.xy * 0.5 + 0.5, nvn.z, 0.0);
+ frag_data[2] = vec4(nvn.xy * 0.5 + 0.5, nvn.z, 0.0);
}