diff options
| author | Brad Payne (Vir Linden) <vir@lindenlab.com> | 2011-08-22 13:16:02 -0400 |
|---|---|---|
| committer | Brad Payne (Vir Linden) <vir@lindenlab.com> | 2011-08-22 13:16:02 -0400 |
| commit | ff60546070d15790775f16ab6239273d7bf00ae8 (patch) | |
| tree | f4988918fe86a11fdc692265d444ff7b3a8159cf /indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl | |
| parent | e64b9269cb385a22c83d1c912e336aed11e40efe (diff) | |
| parent | aa1424365e3df49edfc189ef433e050f502534e9 (diff) | |
merge
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl')
| -rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl | 48 |
1 files changed, 48 insertions, 0 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl new file mode 100644 index 0000000000..933e50fed1 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl @@ -0,0 +1,48 @@ +/** + * @file diffuseF.glsl + * + * $LicenseInfo:firstyear=2011&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2011, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + + +uniform float minimum_alpha; +uniform float maximum_alpha; + +uniform sampler2D diffuseMap; + +varying vec3 vary_normal; + +void main() +{ + vec4 col = gl_Color * texture2D(diffuseMap, gl_TexCoord[0].xy) * gl_Color; + + if (col.a < minimum_alpha || col.a > maximum_alpha) + { + discard; + } + + gl_FragData[0] = vec4(col.rgb, 0.0); + gl_FragData[1] = vec4(0,0,0,0); // spec + vec3 nvn = normalize(vary_normal); + gl_FragData[2] = vec4(nvn.xy * 0.5 + 0.5, nvn.z, 0.0); +} + |
